Rogue Angels Guild Leader and Progression Raid Leader
http://rogueangels.guildlaunch.com
Tmanku 80 Guard | Tmanil 80 ToS | Tmanosu 80 DT | Tmanbank 80 BS | Tmanfu 80 Demo | Tmanwu 80 Ranger | Tmanpope 80 PoM | Tmanpointy 80 Sin | Tmanbarb 80 Barb | Tmanfire 80 HoX | Tmannecro 80 Necro | Tmanblade 80 Conq | Tmanlite 80 Guard | Tmantosjr 80 Tos | Tmandemojr 80 Demo | Tmanthethird Saga Guard
These are world boss level encounters. What were you people expecting? If there's any complication at all they couldn't be done. Entity was almost too much for many of the RF's I joined last week.
GM Raetos: Greetings, unfortunately it appears you are currently offline, I apologize we did not get to contact you while you were connected. Yes we are aware of the issue and it should be fixed shortly. I apologize for any inconvenience this may cause you in the mean time. If you have any other questions or issues please (you know the rest).
Exact same response that I got to the T3.5 Zaal broken boss which the fix was like 2 days later
So my question is:
1) If I put petition in within 10 mins of the content being released and "You are aware of the issue"
a) Is this your canned response or
b) Did you release content knowing it had an issue
2) How can for the 2nd time, new content be released to a production environment where
a) It is obviously untested
b) Not have a GM online to at least observe the carnage. (who remembers Dekenkatz being around when they first introduced the open [I won't call it world boss] world boss out in Paikang a few years back).
3) Why isn't there the message on the logon page like you did for 3.5 one so people are aware. At least unlike that boss, you can work around it so disabling the encounter isn't needed like then, even though it probably should be so the noobs don't get the idea that is how you are meant to do T6 proper.
Can I beg funcom, please test the remaining 2 encounters before they are released. The majority of the population of the servers will not have seen them for real so will be painful enough as it is. Combine that with the release time as being one of the quietest times of the server (but as an Aussie, thanks for actually making the release smack bang at our prime time as a contrast to the usual downtimes we have) meaning there are even less people that have cleared the T6 content (as compared to if it was released prime Europe time).
well) not so bad))) 1 boss is easy if tanks know what to do with yoth.
looks like if pools all over the floor, it`s not good) so pls, if you on tank:
1 tank yoth near wall.
2 don`t let them come close to each other.
3 try stack pools of fire or acid one on another. move yoth to the edge of the previous pool
those pools add debuff, stop dps and wait till it gone if you have 3-4 stack on you. 5-6 stacks = you dead. debuff look like green(acid) or orange(fire) icon near yr name.
all should look on them to not wipe at last part.
Last edited by Dieselconq; 9th August 2016 at 03:42.
If you stop comparing it to real T6 and take it for itself the encounter is actually quite nice that way - only thing bad about it in my eyes is the n00b buff. Without it people would need to "work/improve" to get loot. With n00b buff V you'll be able to burn down everything anyway, even the mechanic that is still there
So when will the pool clearing mechanic be patched in?
well i was wrong. half of ppl are so dumb that can`t kill blind chicken in bag. most wipe becouse no 1 from 3-4 free tanks can`t pick up yoth if tank died. then they start pull aggro and not let move yoth from pool at last part.
i`m done with this crap. 15-25s not worth my time
Andy 'Odonoptera' Benditt
Community Manager
Twitter: @AndyBenditt
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