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Thread: Chance to Reset AA trees

  1. #11

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    I am honestly against it.

    Proper planning and researching which AAs to get first make the difference. Not just randomly clicking wherever. Obviously there are a lot of useful and non useful AAs, but once again, proper planning on the class.
    Put forth the effort like everyone else. There are plenty of bonus AA potions. Doing dungeons over time and the points add up quickly. Focus on 1 toon at a time.
    Be in a guild with an AA bot timer to set AA timers and know when to use points to complete them.
    It took me a long time, but all of my classes are either max or very close.
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  2. #12

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    Never really understood why this was necessary anyway.

    If you have put lots of points and time into an AA, surely you are using it or getting a desired benefit from it? And if it was a miss-click or wrong choice, OK, but it's still like only 1 day of time lost (18 hours I think isn't it?). And for the big time AA's surely you took 5 minutes to check or ask around?

    Or do people just shut their eyes, swoosh the mouse around, click and hope for the best?
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  3. #13

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    against.
    one day you'll need more AA perks to spend the points. it's pointless.
    meh...

  4. #14

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    Would it do any harm to the ones who do not need or like it? No.

    There are casual solo players out there, who do not want or have the time to do dungeouns, or are not (and do not want to be) in a guild. For those players every AA-point is precious. And it is not up to us to tell them how to play the game, how to spend their (maybe limited) time online. There are players who would like to throw money at FC for a feature which is useless (but will do no harm to) veterans or well informed players. So I say, let them.

  5. #15

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    Quote Originally Posted by Feadara View Post
    Would it do any harm to the ones who do not need or like it? No.

    There are casual solo players out there, who do not want or have the time to do dungeouns, or are not (and do not want to be) in a guild. For those players every AA-point is precious. And it is not up to us to tell them how to play the game, how to spend their (maybe limited) time online. There are players who would like to throw money at FC for a feature which is useless (but will do no harm to) veterans or well informed players. So I say, let them.
    You're playing the wrong game then. There is almost nothing that needs AAs for solo content.
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  6. #16

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    Quote Originally Posted by Feadara View Post
    Would it do any harm to the ones who do not need or like it? No.
    That's not exactly true.
    Take for example multiple build slots, some were against it because they enjoyed having to make sacrifices to play every aspect of the game. Indeed they usually didn't play tanks but nevermind. Point is, you could argue that having multiple builds didn't change anything for them, they just had to not use them. But in reality having multiple builds became a standard and having specialised builds almost mandatory. Just saying, i'd hate to have to respec frequently my AA because raid leaders start deciding the archetype buffs at 5/5 are mandatory or that this golden perk, i dislike, is a must have for this and that encounter.

    I'm not fundementaly against it. But it needs to be tedious so it doesn't become common
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  7. #17

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    Quote Originally Posted by Chaman-bourru View Post
    That's not exactly true.
    Take for example multiple build slots, some were against it because they enjoyed having to make sacrifices to play every aspect of the game. Indeed they usually didn't play tanks but nevermind. Point is, you could argue that having multiple builds didn't change anything for them, they just had to not use them. But in reality having multiple builds became a standard and having specialised builds almost mandatory. Just saying, i'd hate to have to respec frequently my AA because raid leaders start deciding the archetype buffs at 5/5 are mandatory or that this golden perk, i dislike, is a must have for this and that encounter.

    I'm not fundementaly against it. But it needs to be tedious so it doesn't become common
    If it remained a cash shop only item, I doubt it would become a requirement for raiding, to constantly switch around your AAs. But that wouldn't give the excuse to a person to use it to put their AAs in useless junk or just self-serving AAs they are of no benefit in the group/raid and expect to be allowed in no problem. It is already a thing to expect raiders, especially in guild raids of T4/T5 to have all their Group buffs maxed, and to have the appropriate encounter specific AAs ready to go before they step their foot in the raid for the first time.

    So basically, I don't see it have any detrimental effects.

  8. #18

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    AAs are gained too fast anyway. Why bother?
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  9. #19

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    Quote Originally Posted by Feadara View Post
    Would it do any harm to the ones who do not need or like it? No.

    There are casual solo players out there, who do not want or have the time to do dungeouns, or are not (and do not want to be) in a guild. For those players every AA-point is precious. And it is not up to us to tell them how to play the game, how to spend their (maybe limited) time online. There are players who would like to throw money at FC for a feature which is useless (but will do no harm to) veterans or well informed players. So I say, let them.
    if casual dont play dungeons, dont play raid, dont play in guild ... they simple DONT PLAY THE GAME, in this case they dont need any AA and my tip is to move on one single player game ...

  10. #20

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    Solo or slow or casual players who can gain AA points are paying for the game, too... They are keeping the game alive, too... And although you do not need AAs for soloplaying they are usefull, and part of the progression, which you can feel or want, too, even if you do not, or not very often, groups and raids.

    Comparing multiple builds to a shop only AA reset is like the apples and oranges thing. Mainly because every subscriber has at last two builds, and paying for more is your own choice. It was argued that vets do not need an AA reset, because A. they have their AAs maxed anyway or B. they know what they are doing and do not choose wrong AAs (or have access to more ressources of information like guild, friends etc.). Following that vets do not need such a feature.

    In higher raids some AAs are mandatory anyway. No need to reset them because you should have them anyway if you geared and played a toon that far. And a raidleader who commands people to pay real money for a AA reset would be....not a raidleader for very long, I think.

    So, beside the "advice" that soloplayers should not play the game (and obviously not pay for it any longer^^), there are no arguments. But it is really funny to read that people are against a very, very minior change, which would not even touch their own game experience at all. We are talking about a tiny whish for a way to make the game a little more enjoyable for some people, which FC will not fullfill anyway.
    Last edited by Feadara; 14th December 2014 at 01:24.

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