Age of Conan would greatly benefit if something like https://secretworldlegends.com/news/...-improvements/ were to be implemented.
"Your feedback means a lot to us. This update features many improvements based on what you’ve been saying and telling us over the past several months. We have no intention to just stop here, either–we’re always listening and always willing to adapt to your needs."
This is a great game, with great storytelling, incredible art, visuals, sounds, and much more. It has potential!
My Suggestions/Issues Log (some may have been reported already):
UPDATED 12/3/2017
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Issues Log
- Remaining alt-tabbed for too long will occasionally disconnect you from the server.
- Change the UI elements to appear on-screen instead of sliding in from the side. This would also prevent a bug where you can drag the map away from the screen before the animation ends.
- It is possible to open the same item description box by clicking on the link multiple times, through the chat window.
- While mounted, your character is not centered in the Equipment/Inventory window.
- Attempting to use the Assassin ability "From the Darkness" with no target selected will display "Target is not a character". This ability can be used on both creatures and players.
- Multiple UI elements are not properly sized when opened, causing a noticeable re-size.
- There is a missing space between Active Quest and the Quest Name in the map UI element (bottom left); https://i.imgur.com/azcL0Ty.png
- The order in which text is displayed upon logging in, is incorrect: https://i.imgur.com/BLCbi8j.png
- The Feats and Alternate Advancement windows have no open/close or button sounds.
- If your movement speed is too high, your character will stop animating properly. Example: As an Assassin, use the ability "Accelerated" and then sprint.
- When interacting with an NPC that offers a Quest, the ? icon will remain active above the NPC during the mini-cut-scene. Quest updates should occur before the cut-scene begins and after it ends.
- When a Creature/NPC is killed, its name-tag momentarily changes to the color green.
- Treasure Chests in the Tortage starting area are incorrectly labeled as "Bag of loot".
- Sprinting while mounted (such as on a Horse) will cause your character to pant.
- You can see through terrain if you hug your screen against it.
- You can climb over unusually steep terrain if you sprint-jump.
- You are unable to leave the Tortage Inn if you are mounted.
- You can toggle Dances while moving.
- Miasma: Lotus-Coated Dark can be used while rest is active. No animations or interruptions of any kind occur.
- When a Creature/NPC is killed and lands on angled terrain, it will occasionally glitch and shake, repeatedly, until it despawns.
- You can click on multiple abilities at the same time and trigger their cooldown. Example: Mount -> Quick Dismount -> Mount Ability: Equestrian Bow.
- Self-enhancing abilities, such as "Avatar of Death", will remain active, even if you die.
- If your Health reaches 0 on the UI, you will not die.
- If you die in Thoth Amon's Stronghold (past the timed areas) and die, you will not be able to recover your Tombstone.
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Suggestions Log
General (Website)
- Implement HTTPS protocol for main website (www.ageofconan.com).
- Implement a Navigation Bar that provides information about the company, other games, and more.
General (Game Client)
- Implement a 64-bit version of the game.
- Change the main menu to automatically target the "username" field. If it is saved, make it so it targets the "password" field.
Age of Conan Update Manager
General
- Change the wording "Scanning local files..." to something like "Verifying files...".
Options
- Merge all playfields together into one downloadable file size.
User Interface
- Replace the .SWF User Interface with Lua or some other lightweight, fast, efficient language. Let's be honest, for 2017, the UI is dilapidated. It needs a fresh new approach to looks, style, and feel.
- Modify the game font; current one appears to be dilapidated or pix-elated.
- In the Options Menu, add an option to 'Log Out', instead of just 'Exit Game'.
- Remove the Logging In dialogue box that appears when logging in. It is redundant.
- When the same item appears twice in the loot window, combine them into one slot. Additionally, this would also appear in the chat window (example: You received [Amber Bead], You received [Amber Bead] -> You received [Amber Bead]x2).
- There are inconsistencies in the display text between receiving money and items. When you receive money, it says "You've received %money!". When you receive an item, it says "You received [%item]".
- Logging Out will cause the Item Shop UI to pop up. Please consider only doing this when first logging in from the client.
- Items which "heal" you, such as potions, have vague descriptions. It says "Heal <amount>. It doesn't specify if it's Health or not, but it is. I suggest something along the lines of "Restores <amount> Health.". This could be used as a template.
- Consider removing the spinning motion when you die. This sometimes causes your screen to glitch when you are near anything that offers collision.
Classes
General
- Remove the ability to receive the Fatality buff when you kill a critter.
- There is too much sprinting in the game. From an over abundance of Stamina potions, to Dash and Run Speed increases, it's simply too much. It is too easy to continuously sprint without consequence.
World Environment
General
- If possible, dramatically reduce the amount of zoning between areas. This would help add additional immersion to the game.
Art
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