Hey,
I've survived tos 1 shot, gem era, ranger draining traps, bloody vengeance, and many more unbalanced or broken things ruining pvp experience, but among all these years there was never something as unbalanced and purely annoying as the running shot perk and the exploiting gameplay that comes along with it.
We are looking at a class that has no cooldown on bow "combos" when interrupted during animation. Add to that perk that gives you 100% immunity to all CC in game (except snare) when using penetrating shot "combo". What you get is rangers happily hopping around starting penetrating shot combo just to interrupt it 0.1 sec later to avoid any potential incoming CC. And the cherry on top - running shot takes only 1 perk slot...
Is this really what we want in pvp? We have put up with this nonsense long enough Funcom. Please fix this.