Table of Contents:
POST 1
* Intro
* Feats
POST 2
* Stances
* AA
* T5 rune
POST 3
-Berserk-
* Combos
* Builds
* Rotations
POST 4
-Reaver-
* Combos
* Builds
* Rotation
POST 5
* Faction
* Gear
INTRO:
Barbarians, free, fiercely, undisciplined and independent warriors, whose only law is their moral, you really want to play aoc without having tried to play one of these warriors who run to the enemy half naked and smelly of sweat, shouting and brandishing a big two hand sword or a weapon in each hand?
If the answer is NO, then wellcome to the beginner's guide to the barbarian, otherwise, "then to HELL with you!"
PRO:
• Flexible class that can be played in different ways
• Very high dps in reaver
• total control of the battlefield thanks to a disproportionate number of CC in berserk
• In berserk they are able to regenerate their health while fighting
CONS:
• They can not emerge in fighting with too many pauses or with long pauses.
• They need be evertime in fight for give their best!
Feats:
*: PvE raccomanded
*: PvP raccomanded
Berserk tree:
Physique*: +2% Costitution for each point you invest. Costitution is friends of all, anycase you need it for advance down the feat tree.
Atrocity*: Increases the chances of gaining stacks in your stance, Reaver or Blood Rage, we will speak later about stances.
Devastation*: each it with your primary weapon (2h or right 1h) give you chance to gain critical rating. 36.6 for each stack, max x10, mean extra 366 critical rating, A MUST HAVE!
Shock and Awe**: decrease the CD of your basic CC “stunning punch” of until 13 seconds and “clobber” of until 11 seconds. Three points well-invested. Really, really usefull in PvE, a must have in PvP.
Staggering Puch: add one snare of 25% on your stunning punch. Can be usefull in PvP, so you can slow one player already immune to stun, but is totally unusefull in PvE
Reverse Swing*: after you perform one “Staggering Blow” or “Bone Shatter” you gain +36% of damage for next 8 seconds, really usefull and must have, imho.
Paralysis: add one little wreck on your clobber combo. Nothing exceptional but you need it if you want get Finishing Blow.
Eyes of Madness: 3000 armor penetration for 5 seconds, if after reverse swing, your decapitation perform 13 or 15k, you know why.
Insanity**: Your “Blood Rage” stacks now are upgraded from 10 to 15. If you are a berserk is a must have, if you are one reaver is unusefull.
Butcher: Increase of 5% of Butchers and Upheavel combos that are also berserk’s main combos, choise is your.
No Escape*: the barbarian throw his weapon, becoming disarmed, the enemy is stunned and have one huge dot on him. As name suggest, is wonderfull in PvP against enemy that try to flee from you, but is few usefull in PvE
Earth Shatter**: 1 point, stun 360° AoE. PvE or PvP, shut up and get it!
Finishing Blow*: instant combo with decent damage, you can performe it just after one knockback, so sweet expecially in PvP
Arcane Marauder*: when a barbarian is hitten by magic damage, there is 20% of chance to gain stacks in your stance and you gain +25% speed, in PvP is a must have!
Blood Fury*: You have use it just when your “Blood Rage” stance is x5 or more and consume 5 stacks, give you 73 critical rating and 577 combat rating, it’s just one point, nothing of exceptional but not even bad. If you are in “Rever” stance is totally unusefull, it will not work.
Swarm Fighter*: +20% of more passive damage, you NEED IT. As extra ad also one active ability, if you use it, you have put one aoe on all enemies close to you, you afflict them with little dot and gain health, in PvP and in solo save your life most of what you can image!
Hammer and Anvil: extra passive DPS on “Staggering Blow/Bone Shatter” and “Stunning Punch”. Choise is your.
Rampage*: +775 combat rating. Get it
Rampanging Horde: big burst on DPS for you and your team mates, stack x1 for each friendly character (or pet) within 15m to you. Really usefull when you are in group/raid (expecially close one necro) but almost unusefull in solo.
Comatose: “Stunning Punch”’s stun is long 3 seconds more, not really usefull.
Unstoppable**: now we start to see why barbarian is a warmachine. When your health go down 35% of less, you gain 30% of damage reflection in solo and PvP you live on it
Blood Frenzy**: Why gain only damage deflection and you gain also more damage when you go down at 35%? With this you can reverse a situation from which no one else would come alive.
Scatter Foes**: Nice 180° knockback, one sweet kick in the ass. 1 point is more then enough, but get it.
Decapitation: <3
Welcoming Death**: Other 40% of DPS when you are under Blood Frenzy effect: MUHUHAHAHA!
Thirst for Blood: 20% bonus damage for each stack, stack max x10, regen health and stamina for you and your group, you need it in group, few usefull in solo.
Reaver tree:
Reave**: +25% passive damage, do you really think about it?
Blitz**: classic melee charge, get 1 point, you cannot live without.
Ambidextrous*: +10% offhand. You need it if you fight in reaver.
Smash and Crash + Brutal Cyclone: Give you +60% damage on starting of Cyclone of Steel
Predatory Instinct: evade chance + stamina regen, I don’t like it
Ferocity:* The equivalent reaver of the Insanity, one excludes the other, unusefull have both. If you fight in reaver, take this!
Temperated Steel: As Butcher, give you +5% damage on Cyclone of Steel, main reaver combo. Choise is your.
Haste:* speed + 82% damage, get it, get it, get it.
Too Many to Count: this skill give you +28% of damage for every enemy is close to you, max x10.
In most of raid is hard to use it at max of is power, because there is only one boss, but if you save it in specific and right moment, in that fight where there are a lot of adds or minions, if you gain x10 = +280% damage, be sure, all that remains of your enemies are bloodstains on the floor or you get aggro and all that remains of you is bloodstain on the floor, both things make a barbarians happy.
Savage Fury + Endless Fury*: only if you are in Reaver Stance and you have at least x10 stacks, click it and you gain +25% damage, your friends +12.5%, with Endless Fury effect is +5 seconds long. Really usefull.
Jagged Weapons: +12% on Jugger Cut/Bone Shatter’s DOT. Usefull
Cyclone of Razors and Boiling Blood: +25% damage on “Cyclone of Steels” combo and low the cooldown. I don’t like this combo, is overrated so I don’t use it.
Spirit of the Panther: Critical Rating on Cyclone of Steel/Upheaval, much higher as there are stack reaver, really nice!
Lashing Swords: “Jugger Cut/Bone Shatter” being AoE 3 meters: UIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Don’t Fear the Reaver: resistence on fear. Not really usefull in PvE
Back in the Fray: Only 1 point, can be usefull. A little heal plus evade chance plus immunity, consume 5 reaver stacks so, use it just in dangerous moment, can save your life but low your DPS
Overpower*: one instant cone that do damage to all enemy in front, proc when your offhand hit, use it everytime it is active.
Rupture Armor + Shrapnel: +100% damage on opening of wreck armor and WA being AoE: UIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Unstable Mind: Anti-CC, can be usefull in PvP
Impale: your attack, proc automatically and 100% also offhand, reserve it on last step of some good combo as “Bone Shatter” or “Upheavel”
Dance of Death: all attack being AoE 5m for 10 seconds, on max 12 targets, reserve it on Cyclone of Steel or Upheavel that are only combos not AoE : UIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Armageddon Falls*: MORE DAMAGE MORE DAMAGE MORE DAMAGE, GET IT GET IT, only 1 point, cool name, you don’t need know more!