Actually the BASIC idea of a crafting revamp is good, because it offers a lot of opportunities (and it has not been updated for literally YEARS). Independant on how it is done, they could use it to restructure the database and introduce a system that is not based on predefined items (as it is now), which in turn would allow for more player customizeable stuff or random options to use as a longterm investment. But i doubt they will do it like this...it will all be hype and then leave it broken for months (years), because some management or fanboy says "it works for me".
Problem with the way they communicate it so far is, that people who like crafting (and there are a lot, it is one of the basic pillars in an mmo, imo) can not be sure they will like it, when they are finished. Some say, it cannot get worse than now, but i know it can. If you do not believe me, that the info is contradicting, then just look at the history here: http://forums.ageofconan.com/showthr...the-old-forums