Except for Fury, most of the PVP servers (NOT talking about RP-pvp, that's another topic entirely) were dead at the start of 2009. January 2009 was the first server merge, with 13 PVP servers closed, and only 11 PVE servers closed as well.
Originally Posted by Angellis
Vali~The Mental Mushroom
Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
It is funcom fault. All of it. Sure ok gankers on white sands ran off a lot of people but that was a small percentage of the pvp community.
Let's rewind for a minute and see how the pvp servers died off.
2008- game launched. Within a couple weeks players with full gem suits were one shotting people. Manyou people left over this. Ok. Movin on.
Class imbalance. Big issue of all. It doesn't matter on a pve server but on the pvp server this was and still is an issue. People get fed up and quit. Ok
Eventually fc introduced gear Stat changes. This made the game gear dependant. Many people quit again.
Then came pvp gear 1-5. A ridiculous grind in and of itself. Then they implemented bori so people could bang rocks for pvp xp. This drove people away in droves.
Siege mechanics were broken beyond belief for a long time. And when you do try to siege a be the local care bears unite to stop you.
Then they added pvp 6-10 and further increased an already huge gap between new players and vets. This drove the pvp pop down fast because players went to crom to farm pvp xp and most never returned. Only the people who did enjoy pvp.
Oh wait then they made the b&g servers with ridiculous limitations and look how that turned out. It was great to not have guards again. But not worth a vet like me re grinding the game.
Addition of guards. Self explanatory. It's the pve players we have to thank for that. They want to be on a pvp server but can't take pvp unless it's consensual.
Srillion. This guy favored pve over pvp much like Anzu and drest. And the state of the game shows it. He (srillion)focused on pve and left pvp to wither and die and for players like me who prefer only pvp this was bad. We have the same minimaps for years. Need I a say more?
There are a ton more things I could post but I'm on my phone so I'll say the pvp community is hardly to blame for the state of things . You can say global chat toxicity did it or ganking etc but no one ever quit over chat trolling and ganking is every pvpers from given right!
Now the tables turn and pvp gets attention while pve takes a backseat. It sucks but we will see how long you lot can do tier 4 til your fingers bleed. Wil you blame the pve community when you can't field a raid anymore?
Sorry for typos. Auto correct is a whore
Last edited by Laethiel; 21st August 2014 at 18:58.
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PVE = t5 starting on test live
PVE = class changes (yes, mostly for pvp but will affect pve)
PVP = pvp events
PVP = new pvp gear upgrading
As long as pvpers don't get Funcom to merge servers and force me to decide between remaining subbed and world pvp required, then its great to get some pvp love.
The ganking in WS? A lvl 25 will still gank lowbies there, the difference is now if you join a guild maybe you can get someone high up to go chastise the attackers. Wish they could give more of a warning to new players about the difference between fair pvp and getting ganked by lvl 80s on the pvp server though. Maybe more of them would have moved to Crom and tried out the game without being ress pad camped.
What would you say if i told you there was a way to merge the servers and keep both rulesets? DC universe did this. One mega server with the ability to switch from the pvp side to the pve side anytime. So basically it is two worlds connected by a central conduit. YOu use this conduit to transfer to pve or go to pvp side. IT works and it can work here. We can all have our cake and eat it too
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