pvp armor changes may have fixed pvp side things but not pve and yes that's important
Well yeah. Rogues are very dangerous for hoxs, but it's really not an issue when the balance isn't awful. Of course if you have 2 sins and/or a decent ranger (hopefully there's a few on fury these days ^^) it's an issue...especially if you don't have someone decent on your side to bother them. BUT, if every ranger would play with their melee root, and use shield bash, it would be hell ^^
I'd say balance is really nice right now it seem. If only they would finally fix the rangers sending arrows on their back while beeing rooted, it will bring balance one step closer to what is right.
Water is my bubble
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Religolibri (10) Ranger, trying something else
Amtihotep (10) Hox, Using copy paste poss/gen feat
Before gear revamp
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Easy rotations hard to master in pvp
After gear revamp
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Easy rotations easy to master in pvp.
With 3 spells 50% on conq, interrupts and fears you (chain cc)
No need to do combos.
- Remove daily rewards and the raid finder;
- remove membership bonuses;
- disable PVE XP for daily challenges;
- remove WBs forever on Crom;
- slow down the AA gain;
- lower the PVP XP gain or remove the streak system;
- remove AoE looting;
- add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
- fix the 250+ms ping;
- take the key away from Saddur;
- revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
- remove energy and add skills (like taunt) back.