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Thread: pin pin PL, and combo jump

  1. #1

    Default pin pin PL, and combo jump

    this used to be a get banned topic cuz it was called 'discussing exploits'

    well i spoke with different game mods

    conclusion: there is no actual game manual saying how exactly combos are intended to be made, or how quests are intended to be used, therefore combo jump, kb double tap, pin-pin PL, and ghetto track are all legit.

    cheers

  2. #2

    Default

    Quote Originally Posted by hellstrikelegacy View Post
    this used to be a get banned topic cuz it was called 'discussing exploits'

    well i spoke with different game mods

    conclusion: there is no actual game manual saying how exactly combos are intended to be made, or how quests are intended to be used, therefore combo jump, kb double tap, pin-pin PL, and ghetto track are all legit.

    cheers
    why kb double tap shouldnt be legit?!??

  3. #3

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    Quote Originally Posted by Sarcopthes View Post
    why kb double tap shouldnt be legit?!??
    Because it suppost to triger stun or kb resist buff and not put you back on your feet. When u do double tap it trigger animation which overlaps knockback animation. Thats why from opponent side knock works as it would knock you back but system thinks you are still on your feet and not being effected by knocking animation. There should be no animation performed when kb connect with the target. You should evade knock by running away or use e evade.

  4. #4

    Default

    Love double tap on kb!! Little things in aoc makes it all the more unique.

  5. #5

    Default

    Quote Originally Posted by armatur View Post
    and not put you back on your feet.
    where does it say that? no where.

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