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Thread: Priority list

  1. #11

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    Quote Originally Posted by Vasylyos View Post
    My priority is very simple. I always focus the first tank I see. Its like a rule since i play on Crom. No matter the player no matter the group. ALWAYS FOCUS THE TANK. Your team gets extra hero mode credits if there is a healer behind the tank or a mage spellwaving in the back. NEVER break that rule, the tank IS the enemy. Right now i m organising a premade team to join minigames, we are called the LEMMINGS!!. You rolled a tank, now you ll pay!!!

    Lemmings kill order is

    1. Conq (2 bubbles, extra credits)
    2. Guard (1 bubble + movement multiplier, extra credits but not as many as conq)
    3. Dt (Only if there is no conq or guard)
    4. Pom (2 bubbles giving 30sec immunity, the player that suicides from retributive dmg has always a place in my team)

    All other classes are on ignore mode. As if we play well none of the above has died and we are back on rezpad to start from zero. In case that didnt happen probably lemmings have inflitrated the enemy team and our tank as getting focused
    Count me in. That is, if you accept classes other than ranger or demo. I promise not to heal!

    On topic, shouldn't the kill order also depend on your role in the team? On my ToS, my lack of mobility makes it difficult to chase down ranged toons on the enemy team, so enemy HoXes and ToSes are the clear number 1 targets. By contrast, barb and sin have the tools to take out ranged classes, so shouldn't their first priority be to keep that demo or necro from nuking?
    Rathothis|Tempest of Set || Tigrathes|Dark Templar || Isitnofret|Herald of Xotli
    BS|Sin|Demo|Barb|Conq
    Sudatorius|Noob barb on Rage

  2. #12

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    Quote Originally Posted by Mogsters View Post
    ED dies from splash damage, this make no sense.
    Mechanno says no
    Шторм-кнут

  3. #13

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    Vasylyos, while I admire your lemming approach I have to disagree with your 'Lemmings kill order'. I can not really explain the reason why but from my experience with probably over 4000 minis combined with conq and guardian imho the guardian is much more sturdy than the conq. Not a tiny amount more sturdy but a significant amount. I can't explain why. Brute conq has 2 bubbles on short cd, he can heal himself with battlefield commander and to a way lower degree with blessed blade while the guardian only has defiance as far as I can remember but still according to my own experience the guardian comes out first when it comes to surviveability. Probably it is because of running speed and cc resistance but in the end I can't really explain.

    Nevertheless even if both are equal in surviveabilty or if the conq has a tiny bit more surviveabilty, it doesn't make sense to attack conq before guardian from a lemming's point of view. This is because conq without any doubt can do more dmg than guardian and on top of that the conq is debuffing. So it should always be the guardian who is number one on a lemming kill order. I hereby renounce your claim to be a true lemming leader.

    I also very much doubt you could find 'true lemmings' for your team. Your lemmings probably know what a dt, a conq or a guardian is. When I have a team of true lemmings and the opposite team has conq and dt but no guardian and I say focus the tanks first then the true lemmings don't even know what I am talking about. There is no guardian in the opposite team so there is no tank in the opposite team. All a true lemming can see is a barb in funny armor and a crazy melee ranger. Now that I think about it I might have found the reason why conq seems to be more squishy than guardian. Too many people think a conq is a barb.


    Rathothis, in my list I was assuming I would play a not existing generic class and build my priority on base what is good for the entire team but not on what is good for myself or what my specific class can handle best.
    Of course it doesn't make much sense if a hox would focus a tos the entire match and of course a tos/hox should focus the locations where they can find most enemies in one place to do their aoe dmg on multiple enemies while a sin/barb is better suited to focus those ranged classes behind the lines.

  4. #14

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    Quote Originally Posted by Wheya View Post
    Often you hear someone saying: focuss the *insert class* first and when reading forums all the pro players here seem to know exactly whom to focus first without the need of discussion but often I realize that I disagree with that priority focus so I want to start this discussion.
    Of course target priority not only depends on the class but also on skill of that player or the position of a player or the hp bar etc. These circumstances I call situational and I want to ignore such situational circumstances for my target priority list. Of course I attack a guardian if he only has 300hp remaining but usually a guardian is not number 1 on my priority list.
    Then we have something I would like to call a egocentric priority list. It is more likely that a demo or necro will say focuss that assassin first while soldiers might have other priorities.
    Let us try to stay neutral, assume we play a not existing 'generic class' with average values so our egocentric point of view will hopefully vanish. Let us assume all our opponents are on equal player skill and equal aa and gear, no matter what class they are playing.


    I do not only want to list the 12 classes but I also want to introduce 3 seperating lines to showcase a gap between groups of classes. So all in all we spread our 12 classes over 15 positions where 3 positions are seperating lines. To make it more clear I will start with 5 classes which I consider no brainers but it might be possible that a lot of you will already disagree with me so they are not carved in stone.

    For me the first class to focuss is always hox. Here his skills/gear whatever do not really matter to me. If a hox is nearby I focuss the hox. Reason for this is his high aoe dmg and his aoe cc's. You can never leave a hox alone and give him time to do what he wants to do. A hox must always be under pressure. The only reason not to attack a hox first is if he is too far away.
    Number 2 is the tos for similar reasons but here player skill and situational circumstances way more often play a role compared to hox. I see way too many tosses that play tos like a crippled demo from range. Nevertheless tos is rank 2 for me.
    After hox and tos comes my first separating line to showcase how important I consider it to focuss hox and tos first. There is a gap between hox and tos on position 1 and 2 and the next class to focus after hox/tos.

    On the other end of the list are 2 classes which I usually do not focuss at all. First comes guardian. Highest mitigation of all classes, lowest dmg of all classes. By no means this means all guardians are harmless but you get the idea, I hope. Next comes conq. Conq is the class with 2nd highest mitigation but (a lot) more dmg than guardian. On top of that conq can debuff. If I would introduce a fourth seperating line than that line would be between guardian and conq. After guardian and conq comes my second separating line, before dark templar, the third soldier class. Dt has good mitigation but is not on same level with conq and guardian despite his mana shield and his health and mana tap abilities. I loved to play dt on eu server but since server moved to usa my skill is not sufficient to win against really good players because of latency. Dt still is number one noob killer and you can still get a positive kd out of a dt easily but when facing good opponents it's hard to get decent vom stacks. Too much frustration for me when you know it's all because of lag.

    So here we start with the first 5 classes and the first 2 separating lines. As I have said this are 'no brainers' for me and almost carved into stone for me but I am still willing to hear your arguments if you think I am wrong.

    1. hox
    2. tos
    3. ------
    .
    .
    .
    12. dt
    13. ------
    14. conq
    15. guardian



    So this are the first 7 positions out of 15. The remaining 8 positions are harder for me to fill. Nevertheless I want to give you a full first list to start the discussion. I'll start with position 11, one place before dt. Here I see the ranger and that with a very bad feeling. I soo much want to be ranger higher on the priority list because I hate this class so much. I often break my own priority list and focus a ranger before other classes just because of hatred but I want to be reasonable and neutral in this thread and so I have to admit a.) ranger might have excellent burst dmg to get cheesy kill credits but his dmg over time is pretty bad, only better than guardian and bs, and b.) ranger has way too many tools to not get killed easily. Often even the most unskilled ranger gets away just by using some traps and running away in a straight line towards his own team where he gets support. Too often chasing a ranger is a waste of time.
    Place 10 is bs. Only class that is doing less dmg is guardian and bs has some decent tools to stay alive longer than most other classes. Not as good as soldiers or ranger but good enough.
    Place 9 is pom. Pom does more dmg than bs and can support others way better with his cc's than bs can do.
    place 8 is a separating line between 'utility' classes and dmg classes.
    place 7 is barb, 6 is sin, 5 is necro and 4 is demo. This four classes gave me the biggest problem to find an order because it is almost always situational.




    so this is my priority list:

    1. hox
    2. tos
    3. --------
    4. demo
    5. necro
    6. assassin
    7. barb
    8. --------
    9. pom
    10. bs
    11. ranger
    12. dt
    13. --------
    14. conq
    15. guardian


    So what do you think? Where am I wrong and why?
    Good list. I have to agree with your ranger logic, even though i want them gone asap normally. However when thinking again, I think ranger should be higher on the list. The can take out a team member very fast, leaving you to fight 5v 6. Tos and hox do major aoe, but dont kill so fast. (Can be outhealed)

  5. #15

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    Quote Originally Posted by Wheya View Post
    I can not really explain the reason why but from my experience with probably over 4000 minis combined with conq and guardian imho the guardian is much more sturdy than the conq. Not a tiny amount more sturdy but a significant amount. I can't explain why. Brute conq has 2 bubbles on short cd, he can heal himself with battlefield commander and to a way lower degree with blessed blade while the guardian only has defiance as far as I can remember but still according to my own experience the guardian comes out first when it comes to surviveability. Probably it is because of running speed and cc resistance but in the end I can't really explain.
    It's because of the shields. Guardians usually carry a whole set of shields, and that makes them nearly immortal.
    Short cuts make long delays.

  6. #16

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    Quote Originally Posted by Anzu View Post
    It's because of the shields. Guardians usually carry a whole set of shields, and that makes them nearly immortal.
    Do we play the same game? Guardians switch to s+s only for a KB or in a CC lock etc, but no pole no dips (not like its not possible to do some dmg as guard with s+s, but its way way harder and cant even match the same...and I dont even know who would like to do that). Its cause the range of weapon, CC resists, cool AoE CC, insta heal under 50%HP and some other shits (never played it, but to me this makes the guard top notch soldier).

  7. #17

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    Quote Originally Posted by -Hyen- View Post
    Do we play the same game? Guardians switch to s+s only for a KB or in a CC lock etc, but no pole no dips (not like its not possible to do some dmg as guard with s+s, but its way way harder and cant even match the same...and I dont even know who would like to do that). Its cause the range of weapon, CC resists, cool AoE CC, insta heal under 50%HP and some other shits (never played it, but to me this makes the guard top notch soldier).
    It's the armor buff from having t4, t5, and t6 shields in their inventory, along with the t2 shield they keep for nostalgia and the crafted shields they keep for vanity.
    I don't make points I make dents.

  8. #18

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    Target precedence really has nothing to do with class, it's about focusing the best player on the other team and/or CC locking him out of the fight.
    The Floyd Mayweather of AoC. BIG BALLER BRAND

    - Aaids - Dreadsix - Caitlnjenner - Afrojacksin - Ellooell - Etchasketch -

  9. #19

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    Quote Originally Posted by Khramps View Post
    Target precedence really has nothing to do with class, it's about focusing the best player on the other team and/or CC locking him out of the fight.
    Yea☺ look what happens if u let Amneru go free😆 u will come too a sertain point where u cant ignore even a conq☺
    Crom:
    Kraamz dt pvp10
    Kramzor hox pvp10
    Quickdash guard pvp7
    Kramzz bs pvp5

    Fury:
    Pressostate conq pvp5
    ++++

    AFK into the unknown =/

  10. #20

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    Quote Originally Posted by Khramps View Post
    Target precedence really has nothing to do with class, it's about focusing the best player on the other team and/or CC locking him out of the fight.
    It depends,if ur talking about PUGs that i guess u do, then yes sometimes focusing a realy good player is a wise choice, but it depends on so much, like for instance if u are facing 2 pvp 10 demos, both can do good dmg if left un-focused but one player is an insane good kiter, ( best player in team) the other demo is insanly bad kiter. in this situation killing the bad demo fast, which is pretty easy due to him being bad is better for your team so u leave him out of the equation fast.

    but in general tos and hox has one of the lowest survibility and highest aoe dmg in game, so a rule of thumb is focusing them first.
    Last edited by Tyyr; 2nd January 2017 at 17:25.
    Raised in Kheshatta.

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