Originally Posted by
Kurt2013
The one saying "there should be content specific rewards" is right, but Kellisia is definitely not a troll. There is a valid argument, that you should be able to get powerful or satisfying rewards, independendly of what gamestyle you prefer. There is a misunderstanding at the current veteran playerbase about MMOs in general: It does not mean you have to play with people in the same content or instance, it means you CAN play with real people and these peoples can be part of the gameworld (like ultima online for example did). If someone wants to be a smith, let them. If someone wants to go dragonslaying, let them find friends and do it. There CAN be ways for interaction even (for example the smith specialist could forge the masterwork base items necessary, but the raiders could offer the best materials or recipes for enchantment for example). Having different content from different routes does not have to mean they are exclusive. Easier to gain by the intended way, probably yes. But the smith could still be able to buy the rare materials from the raider or vice versa (so BoP is part of the problem).
Also, topraidgear does not have to be topgear in game total. AoC is special here, because main development has been for topraidgear in the past years...with the addition last year of a bit of power pvp gear. Crafting and any crossover gear is still stagnating. In this regard you can count the unchained instances as "raid" as well, because to survive them, you need to have either powerfull raider friends or have good raidgear as well. Try the new 6ppl dungeons by only doing 6ppl instances (especially if you have to find out the "tactics" by yourself).
So the main point is, if you want to make topgear available to everyone sooner or later or keep the access to a limited group that sooner or later runs out of people or reasons to do the content (got all gear). This does not have to mean "give away for free". You can only make a true mistake here, if you make raidgear available by any other non-raid content faster than by raiding (for example world boss content in 2009 -> definitely less raids)...
At this point i would not allow any fast access to t4+ except by t4 raids, but there should be a supplement option (for example, if you mainly raid t1-t3 and only rarely t4) or a chance to use stuff from casual raiding to improve existing gear from other game content (to increase number of potentially successfull t4+ raiders).