My specs:
Currently:
http://goo.gl/Q94Vic w/ ursine bond and feral growl
Premade solo heal:
http://goo.gl/j36RvV w/ maul and feral growl (if surge of bile worked properly, use that instead of Feral)
Not a fan of Bewhilder. But that's just me
90% of the time I open with manifestion of sun to proc 80% wpn dmg and stack with rune of aggression and empowered renewal then follow with a max powered feral growl or crash armor 4. Immediatly switch to Forest or regrowth depending on the amount of melee/casters on the opposing team.
Seeing how most players have no clue how to play up front on a caster, I'll normally charge the ranged in the back (with ursine bond to avoid random ranger trap) and use silence. Immediately fall back and rejoin to the idiots fighting the tanks up front because that happens 75% of the time. Heal them. Kill the melee. Push forward towards the ranged when.
Most importantly. You are a utility class, yes you can get mad kills if you for straight offense but most of the time people blow all cooldowns on the first red target they see. Situational awareness is important. Always keep an eye on your mini map and your teams health. Adjust your position on the map accordingly to keep your team healed. Drive by heals are important. If your team mate keeps running away, don't chase him. F*ck him. Probably useless anyways.
Manifestation of winter is very useful against DT's and poms that soul of mitra. Follow with Ether Theft
MOST IMPORTANT:
- If there is a decent DT on the other team, open with mani arctic and snare his ass. Drain mana. Immediatly switch target.
- Use majority of CC's to help protect 2nd healer (if there is one)
- BLUE HEAL BLUE HEAL BLUE HEAL
- Pay attention to who has the most physical debuffs throughout the encounter. SFF IS IMPORTANT.
- BLUE HEAL
- Get a good bow and ammunition for the people that runaway.
- If the enemy is camping in their spawn w/ the flag. Charge first to run over stupid ranger traps so your team won't be affected.