the difference between t1 pvp and T4+ pve raid gear is however quite real, tenacity doesnt make a shadow of difference and is only useful against tanks who already have their own bubbles, self heals and lifetap on top of the best armor, protection and health pool (damage?
).
to have weapons earned in pve that are just plain better than pvp 10 weapons without any counterpart is abnormal, they should at best match T1 pvp power.
the same goes for a sin who already has all the protection in the world, he will have better of everything else on pve raid gear and by quite margin, weapons being the most.
and pve dps accessories are often better than pvp, while you will be stuck on tank accessories until pvp 7 if you don't do pve.
all of this can be nit picking but the weapon problem is quite real, a memory cloud and you can get better weapon than pvp 10 and by quite a margin, enticing people to do grind content they dont enjoy after 10x just to get a roll at the better loot.
give mastery AA in good ammount for pvp leveling, fix t1 pvp gear vs mc farm and im sure it will reduce a lot of frustration from people who want to enjoy only the end game pvp part of the game, open world and do balanced premade etc. ppl always been discouraged because of the pve grind, not becuase they didnt want to compete, as totally opposed to the beginning of the game, right?