Page 9 of 14 FirstFirst ... 5678910111213 ... LastLast
Results 81 to 90 of 139

Thread: Monthly Development Update: May 2015

  1. #81

    Default

    Quote Originally Posted by tapwater View Post
    Hey, for all we know it is done and the silence for so long is because they are going to surprise us tomorrow
    This. It is likely that an anniversary event brings more players - lost and new ones - to the table than just any game update throughout the year, and anniversaries get easier attention in gaming news. Each anniversary is a game's opportunity to shine and to reel in more players, so the idea of doing an Apple-inspired kind of announcement here is not too far fetched (keep silence until the actual launch). Also consider the fact that the team has spent a considerable amount of working hours on making the new crafting system. The timing of the launch is crucial in order for the company to achieve the highest financial gain possible.

    Another thing: Over on the testlive forums you can see people requesting for the crafting update not to hit the testlive server. Why? Because it will give testers an unfair advantage, getting to know (parts) of the crafting system before the rest of the players. An example: Stone type X is in heavy demand in-game right now, but with the crafting update, this type of stone will no longer be in the game. What happens? Those who know this, will rush off to the traders and sell all their type X stone and reel in tons of money before the crafting system hits the servers. Another example: testers will get the (unfair) advantage of knowing what kind of material combinations will make the best crafted items, and then be able to produce these already on day one after the update has hit the live servers.
    Chopping heads since the 17th of May 2008
    -----
    Not a single offline level spent. 560 and increasing

  2. #82

    Default

    Quote Originally Posted by Chop-Chop View Post
    This. It is likely that an anniversary event brings more players - lost and new ones - to the table than just any game update throughout the year, and anniversaries get easier attention in gaming news. Each anniversary is a game's opportunity to shine and to reel in more players, so the idea of doing an Apple-inspired kind of announcement here is not too far fetched (keep silence until the actual launch). Also consider the fact that the team has spent a considerable amount of working hours on making the new crafting system. The timing of the launch is crucial in order for the company to achieve the highest financial gain possible.

    Another thing: Over on the testlive forums you can see people requesting for the crafting update not to hit the testlive server. Why? Because it will give testers an unfair advantage, getting to know (parts) of the crafting system before the rest of the players. An example: Stone type X is in heavy demand in-game right now, but with the crafting update, this type of stone will no longer be in the game. What happens? Those who know this, will rush off to the traders and sell all their type X stone and reel in tons of money before the crafting system hits the servers. Another example: testers will get the (unfair) advantage of knowing what kind of material combinations will make the best crafted items, and then be able to produce these already on day one after the update has hit the live servers.
    Use placeholder 'fake' resources in the original resources place. And maybe randomise the resource each update. The net effect will still be the same at release and the only issue arising would be relinking the final resources 100% (and we all know there's always something that slips through!).

    Regarding the advantages, you're going to find some smart-arse (I use that word deliberately, not insultingly) who always figures out the system, and gams it for their own advantage. Quite simply; 'that's life'.

  3. #83

    Default

    If the crafting revamp is part of tomorrow's update, I'll eat my hat.

  4. #84

    Default

    Quote Originally Posted by Texan615 View Post
    If the crafting revamp is part of tomorrow's update, I'll eat my hat.
    10 gallon texas cowboy hat?

    If the crafting revamp is tomorrow, the game will not work Lol. It would be a untested bugged mess for the next 3 months.
    Halfdead/Ghiaour
    Grandmaster Tos
    Rogue Angels
    Time Trial Vids

  5. #85

    Default

    Quote Originally Posted by Halfdead View Post
    10 gallon texas cowboy hat?

    If the crafting revamp is tomorrow, the game will not work Lol. It would be a untested bugged mess for the next 3 months.
    Yeah, thinking it would be an unpleasant surprise for most =D

  6. #86

    Default

    Quote Originally Posted by Chop-Chop View Post
    This. It is likely that an anniversary event brings more players - lost and new ones - to the table than just any game update throughout the year, and anniversaries get easier attention in gaming news. Each anniversary is a game's opportunity to shine and to reel in more players, so the idea of doing an Apple-inspired kind of announcement here is not too far fetched (keep silence until the actual launch). Also consider the fact that the team has spent a considerable amount of working hours on making the new crafting system. The timing of the launch is crucial in order for the company to achieve the highest financial gain possible.

    Another thing: Over on the testlive forums you can see people requesting for the crafting update not to hit the testlive server. Why? Because it will give testers an unfair advantage, getting to know (parts) of the crafting system before the rest of the players. An example: Stone type X is in heavy demand in-game right now, but with the crafting update, this type of stone will no longer be in the game. What happens? Those who know this, will rush off to the traders and sell all their type X stone and reel in tons of money before the crafting system hits the servers. Another example: testers will get the (unfair) advantage of knowing what kind of material combinations will make the best crafted items, and then be able to produce these already on day one after the update has hit the live servers.
    Are you this goofy and insecure about everything or just AOC?

    You realize you can easily get on TL yourself?

    People who spend time on TL to figure out what you fear will be the 1st ones to figure it out on Live servers as well.

    Personally, I'd love for it to be on TL because it will be a buggy mess if put on Live without a lot of testing.

  7. #87

    Default

    Quote Originally Posted by Chop-Chop View Post
    Another thing: Over on the testlive forums you can see people requesting for the crafting update not to hit the testlive server. Why? Because it will give testers an unfair advantage, getting to know (parts) of the crafting system before the rest of the players. An example: Stone type X is in heavy demand in-game right now, but with the crafting update, this type of stone will no longer be in the game. What happens? Those who know this, will rush off to the traders and sell all their type X stone and reel in tons of money before the crafting system hits the servers. Another example: testers will get the (unfair) advantage of knowing what kind of material combinations will make the best crafted items, and then be able to produce these already on day one after the update has hit the live servers.
    You are right here. There are more reasons to that not to see the crafting revamp: from bugs to messed up economy and overly powerful items.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  8. #88

    Default

    I would advise everyone not to get their hopes too high.

    The fact that there is an anniversary event and it seems to be bigger than usual is already ground breaking news. Also keep in mind that there's just one guy working on AoC, and not even full time for all we know.
    TL has been completely silent for months. There are still many things wrong with achievements ,which are still not aknowledged nor adressed, although it's been reported on TL by players.
    Consequently, we can expect the new maps to be just some small parts of existing maps slightly modified and that's pretty much it.

    The crafting revamp is very likely to be gone down the drain, because one guy alone is not going to handle that on his own, test it all, and just push it to live as a surprise.
    Let's face it, even when things have been on TL for a while, they still end up on live with tons of bugs and unbalances, even with all the feedbacks given to FC.
    So a full crafting revamp straight to live would be a failure of epic magnitude, with completely broken mechanics and unfathomable number of exploits and unbalances in the items power.

    Anyway, we can be happy there's something happening at all, but past that, there's not much to expect.
    Plus, the witcher 3 is out, everything else is rather irrelevant.
    {Circle of Eternity}
    Mellaus
    Lachdanann dt | Aldebarrand guard | Ataraxes demo | Tangorogrim tos | Aranruth barb | Demether pom | Errant ranger | Diluvien sin | Hekatomb necro | Haemmer bs | Nyarlathotep tos

  9. #89

    Default

    Quote Originally Posted by Mellaus View Post
    I would advise everyone not to get their hopes too high.

    The fact that there is an anniversary event and it seems to be bigger than usual is already ground breaking news. Also keep in mind that there's just one guy working on AoC, and not even full time for all we know.
    TL has been completely silent for months. There are still many things wrong with achievements ,which are still not aknowledged nor adressed, although it's been reported on TL by players.
    Consequently, we can expect the new maps to be just some small parts of existing maps slightly modified and that's pretty much it.

    The crafting revamp is very likely to be gone down the drain, because one guy alone is not going to handle that on his own, test it all, and just push it to live as a surprise.
    Let's face it, even when things have been on TL for a while, they still end up on live with tons of bugs and unbalances, even with all the feedbacks given to FC.
    So a full crafting revamp straight to live would be a failure of epic magnitude, with completely broken mechanics and unfathomable number of exploits and unbalances in the items power.

    Anyway, we can be happy there's something happening at all, but past that, there's not much to expect.
    Plus, the witcher 3 is out, everything else is rather irrelevant.
    Exactly! And Witcher 3 is so far awesome! Gief witcher mmo pls
    Barb: Thomaran
    Hox1: Mweru
    Dt: Haikuju
    Hox2: Shugorann
    Tos: Nephertites
    Sin: Leogetz
    Necro: Viggomortis
    and others...

    "The sky is green. It is because I say it is. And because I said it on the internet."

  10. #90

    Default

    was there any new subscription offers? My subscription literally auto-renewed 2 days ago, and if there was something awesome in there I'd hate to have missed out.
    Requiem Nex Combat Monitor | Options not Saving temporary Fix
    Can Devs please fix:
    • new ressurections resetting the currently selected ressurect position
    • loot timeout windows disappearing before progress bar completes when box hasn't been opened quickly

Page 9 of 14 FirstFirst ... 5678910111213 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •