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Thread: T5 Tactics

  1. #81

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    Quote Originally Posted by MagnusLL View Post
    Hmmm there isn't any big secret, I just assumed this tactic was the one used by every group which is not using TFB one.

    Once again, I'll write details in "spoiler color" so highlight to read it:


    Basically there's an area at the start of the instance (all the way up the hill) where you're immune from Freezing Gale / They Hunger. We use this area to kite the adds away with a 3 tanks rotation on Yakhmar:

    - the first tank stays on Yakhmar until Temper comes. Once Temper is cast, the adds switch from their kiters to the tank. The second tank in the rotation forces an aggro switch on Yakhmar (Goad + whatever aggro bomb the tank has), while the first one hops on the horse and runs all the way to the safe zone. The adds start following the first tank but since the instance is huge and they're slow they will never get to reach him. The tank himself can stay mounted since he doesn't need to block during They Hunger.
    - after the next Freezing Gale is cast, the first tank starts running back. Meanwhile a new Temper will be cast, so the next add wave (plus all the previous ones) will switch on the second tank in the rotation. At this point the third tank forces an aggro switch, the second one runs away, while the first one is back and ready for the next switch.
    - you just rinse and repeat this procedure for the whole fight.

    Obviously you get more and more adds as the fight progresses but this is not a problem since the tanks are very fast (sprinting on a mount), the adds are very slow and the instance is very large. So you just give the "wall of adds" a wide berth while you're running out / running back in. And since the adds keep running back and forth (away from Yakhmar following the previous tank / back to Yakhmar following a Temper) they will never get to reach anyone.
    The advantage of this tactic is that you don't need high dps, and also since you can focus all the damage on Yakhmar you can kill him quickly.

    That's the theory at least. In practice what happens is that most of the time the theory works, but every now and then one or two "stray" adds do not switch after a Temper; they keep following the tank who got the *previous* Temper, and at that point they have enough time to go all the way back to him and kill him.

    I thought it could be because Temper has a maximum range and if you kite the adds too far away from Yakhmar you can get a few adds which don't get affected by the next Temper and cause the problem. But yesterday, for example, I was specifically looking at them to check for any irregularities and at one point they started behaving weirdly; they would follow the tank normally after the Temper, but once they had reached the limit of my vision from Yakhmar (which I've set at the maximum 3500 range) they would just stop and stay there doing nothing. Which still wouldn't be a problem since that' s already far enough that the next tank has plenty of time to run away after the next Temper (when they restart moving), but then we got some of them which didn't switch in a following cycle. What's worse, once this weird behavior was triggered, it became persistent through subsequent tries. And I know for a fact it's not supposed to happen because in previous tries they never stopped and kept following the tank up the slope and out of my vision until the next Temper was cast.

    So that's why I was wondering if there was a bug or there's some element of the fight which triggers this different behavior and I've not yet been able to uncover.
    We don't use TFB strat, we had our own well before that and it works for us. And what you state just seems very flaky lol. If Funcom deems it ok, fine, but it just seems really wrong to me.

  2. #82

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    Spoiler colors ^^

    That tactic is fine,the built in mechanic for adds to switch to boss mt is there and i guess it was intended to be used.At least the adds on testlive were much harder to kill and boss health pool is low so kiting "some" would make sense.The thing is that almost no one is using this to kite consecutive add waves so i don't know if you can get an answer here.For example there might be a limit of adds on the kiting tank or after a point in the fight they start going for more than one target...As far as we tried this approach on TL we never had any problems like the ones you mention but we were kiting much closer and got back in for gale ,which tends to get a bit problematic when there is 8,12 and so on up since if they are blocked they start the range frost attacks..On live we just switched to killing the adds.

  3. #83

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    I've thought about that variation, but then... what's the point of being able to mount? If you always stay close to Yakhmar you don't ever need to hop on the horse. In fact it's better not to do it since the adds are so slow that you can easily kite them on foot and this way you don't have to worry about dismounting when They Hunger is coming / hopping back up etc.

  4. #84

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    As i said we just switched to killing the adds on live so haven't tested extensively what happens on the variation you use.My best guess is they pick 2 targets after a certain % of the boss but got nothing tested out on that to help you further

  5. #85

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    Quote Originally Posted by MisterClean View Post
    I don't know, but using "fangs of set" or "bewilder" make your life easier with the adds.
    Bewilder is insane on this fight. I always thank our shammies.
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  6. #86

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    indeed!

    Why the hell should we run, when we can slack ^^ ?

  7. #87

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    Ninja change to Vistrix Protection! Thanks Funcom!

    Cant fix the dumb destroyer mechanics though. Woot
    Last edited by Halfdead; 11th December 2014 at 04:14.
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  8. #88

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    Quote Originally Posted by Halfdead View Post
    Ninja change to Vistrix Protection! Thanks Funcom!

    Cant fix the dumb destroyer mechanics though. Woot
    yeah BS changes on vistrix to buff it.. why..
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  9. #89

  10. #90

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    Quote Originally Posted by tman1991 View Post
    yeah BS changes on vistrix to buff it.. why..
    Because it was to easy to burn down fast, Like how Louhi use to be in T3.

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