Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: halloween

  1. #21

    Default

    Quote Originally Posted by caveowl View Post
    as long as halloween quest comes out what difference does it make if its near the 31st.. what.. are you guys freakin 8 yrs old?
    Yes well it is getting close to Halloween, and in the past years this event started about a week in advance. Considering most would expect it to have started already, yeah getting a bit anxious. A bit of clarification on the matter was all that was needed. I myself would hate to see it skipped all together, but that's just me. Other people have their own priorities.

  2. #22

    Default

    Quote Originally Posted by Stealthius View Post
    Yes well it is getting close to Halloween, and in the past years this event started about a week in advance. Considering most would expect it to have started already, yeah getting a bit anxious. A bit of clarification on the matter was all that was needed. I myself would hate to see it skipped all together, but that's just me. Other people have their own priorities.
    The content effectively stops at T2 for the majority of the population. They may dabble in T3 but they won't even see the inside of T4 or even know where to go for the entrance to T5. These arent "new" players either, these are people who've been playing for years. Funcom see's a "spike" in player interaction because these seasonal events don't have any barriers to entry and have some decent looking drops. Nee raids are and were a giant waste, FC can attract and keep more players with 6mans.

  3. #23

    Default

    Quote Originally Posted by Valicard View Post
    Save the artwork budget for cetriss..not this t4.5 nonesense. Cetriss 12 man raid instance will be your bread and butter endgame content for a long time to come (similar to how T4 was). The entire art budget should be unleashed here (and the seasonal events)... and if you can maybe add something in the new unchained dungeons(perhaps one new item per class) that would be enough there.
    You are mixing some stuff up. Cetriss will be 24 man T6 raidinstance with 6 (or seven?) bosses.

    The 12 man 'raid' you are thinking off will be Slithering Chaos. Unless plans have changed since last info we got about that of course. What new unchained dungeons are you talking about btw? I don't remember any official news on that?

    OT: I really like the seasonal events. Hopefully we can get some tokens of gilding again (repeatable this time please) because so far you can only get those from the in-game shop.

  4. #24

    Default

    Quote Originally Posted by Caudilloo View Post
    OT: I really like the seasonal events. Hopefully we can get some tokens of gilding again (repeatable this time please) because so far you can only get those from the in-game shop.
    Hope you're right about Gilding tokens (even in non-repetable way) but i fear the 2 first we've got for the anniversary event were a sample of cash shop exclusive tokens :/

  5. #25

    Default

    Quote Originally Posted by Caudilloo View Post
    You are mixing some stuff up. Cetriss will be 24 man T6 raidinstance with 6 (or seven?) bosses.

    The 12 man 'raid' you are thinking off will be Slithering Chaos. Unless plans have changed since last info we got about that of course. What new unchained dungeons are you talking about btw? I don't remember any official news on that?

    OT: I really like the seasonal events. Hopefully we can get some tokens of gilding again (repeatable this time please) because so far you can only get those from the in-game shop.
    I hope T6 isn't 24 man. It'll just put the nail in the coffin for a ton of subscribers who don't belong to an elite group of we-know-each-others-cellphone-numbers superfriends. And or make a 24 man raid (if the 10% are screaming for it) and then make an alternative 12 man raid with similar gear /reward levels.

    I believe they said they'll alternate between unchaining things (from one of Joel's first posts as GD), Iron Tower/Xibaluku (mega popular/fan favorite) 6mans haven't been unchained yet. Nor has black castle or Sanctum, I think another trio of these dungeons will be unlocked probably in the future.

  6. #26

    Default

    Quote Originally Posted by Valicard View Post
    I hope T6 isn't 24 man. It'll just put the nail in the coffin for a ton of subscribers who don't belong to an elite group of we-know-each-others-cellphone-numbers superfriends. And or make a 24 man raid (if the 10% are screaming for it) and then make an alternative 12 man raid with similar gear /reward levels.

    I believe they said they'll alternate between unchaining things (from one of Joel's first posts as GD), Iron Tower/Xibaluku (mega popular/fan favorite) 6mans haven't been unchained yet. Nor has black castle or Sanctum, I think another trio of these dungeons will be unlocked probably in the future.
    No offense, but this is just silly. People who can't clear T4 and T5 are expecting T6 to be a 12 man raid? The majority of people you're referring to can't do some of the 6 man hard modes already in the game, and struggle to kill Thoth Amon. They have tons of content they haven't completed. How on earth would they do T6 in the gear they've picked up in T2 and from world bosses? You'll find pugs of them in global, struggling to kill Strom or Lu Zhi, yet we're supposed to think these folks are the ones T6 should be geared towards?

    There are already 8 or so guilds who've killed a T5 boss and others working on it. It's not "10%" of people interested in progression raiding. FC has told you you're going to get a 12 man instance in the dragon spine update, if and when it comes. And no, the rewards shouldn't be on par with a 24 man raid. Just like a 6 man gives you better gear than a solo instance.

  7. #27

    Default

    When started Halloween event? GD write - last oktober week. Where is it?

  8. #28

    Default

    Quote Originally Posted by Nusquam View Post
    The dates on these things really fluctuate depending on translation and QA approvals. So we have submitted the Conan Halloween event for QA approval, and the text is supposed to be translated by Monday.

    Assume all goes well, the the date is a few days away. But making that assumption bits me in the ass a lot. If QA find a showstopper, it adds at least a day (fixing it, building a new version, retesting the version etc)
    So I have been wary about providing dates.
    You should read the thread from the start
    Short cuts make long delays.

  9. #29

    Default

    tick/tock ... 72-hours remain. Please don't embarrass Tomium by not having the Halloween Event ready for the "Halloween Streaming"...

    .
    Last edited by Reinauer; 28th October 2014 at 15:05.

  10. #30
    Quote Originally Posted by Reinauer View Post
    tick/tock ... 72-hours remain. Please don't embarrass Tomium by not having the Halloween Event ready for the "Halloween Streaming"...

    .
    I do just fine on my own and don't need any dev help to embarrass myself
    <table><tr><td><a href="http://www.funcom.com"><img src="http://forums-eu.ageofconan.com/images/avatars/funcom/transparent_logo_official_3.png" alt="Funcom" border="0"></a></td><td><span style="font-size: 10pt">Gray 'Tomium' Hogan</span><br><span style="font-size: 10pt;">Community Manager<br>@CM_Tomium</span><br>
    <span style="font-size: 7pt"><a href="http://www.ageofconan.com">Age of Conan Website</a> | <a href="announcement.php?f=2&a=1">Social Guidelines</a> | <a href="http://www.ageofconan.com/support">Customer Service</a><br></span></td></tr></table>

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •