Table of Contents
POST 1
- Intro and Disclaimer
- Combos, Spells, and Abilities
POST 2
- Feats
- Alternate Advancement
POST 3
- Leveling Guide
- How to Build your HoX *New!*
- Level 80 Builds
POST 4
- Leveling Gear
- Fresh level 80 - Where to Gear *New!*
- Faction Recommendations
- Helpful Links
***DISCLAIMER***
This is not an expert’s guide to high level HoX gameplay. I am neither a frequent raider nor a top tier PvPer. This is a guide meant to help the beginner or fresh level 80 player to better understand and enjoy the unique gameplay offered by the Herald class. That being said, constructive feedback is always appreciated, and I will be glad to update this guide with correct and relevant information.
Intro
If you are still reading this, welcome! This is my guide to playing the Herald of Xotli. I decided to make this guide after the recent update gave the HoX a few exciting new features. As a friend of mine was contemplating playing this game, and I noticed that my favorite class did not have a recent, relevant forum guide on all aspects of the class, I have decided to go ahead and make one. In this guide, I will go over the basic gameplay aspects of the HoX, all of the HoX’s feats, and various ways to build your class into a sword swinging, firebreathing, curse casting, tentacled demon of the otherworld.
What is a Herald of Xotli?
A Herald of Xotli is usually a human being, ostensibly Stygian or Khitan, who has given themselves over to the worship of the strange god Xotli, whose desire is to destroy everything in existence, usually with fire. For some strange reason, Cimmerians and Aquilonians don’t feel like worshipping the almighty deity that is Xotli. Heralds specialize in fire magic and wielding two handed greatswords, because these are things that please Xotli. They also wear cloth armor, because anything else would spontaneously combust under the intense heat radiated by the awesomeness that is each and every Herald of
Enough Lore. What’s a HoX?
HoX is one of the three mage classes in AoC. Unlike the other two mage classes, HoX is a hybrid mage/warrior who wears cloth armor but wields a two handed sword. They use both mana and stamina to cast their spells, abilities, and combos, and deal a mix of physical and fire damage.
Pros:
- You get to swing a massive sword
- Some of the highest AoE damage in the game
- You get to transform into a demon
- You get to transform into TWO demons
- You get a self rez
- You get TWO self rezzes
- The Herald never truly dies. He only rests.
- Some of the best fatalities in the game. Period.
- You get tons of AoE crowd control to keep your enemies close
- You get an insta-cast AoE nuke to burn your enemies to death with
- You get an insta-cast AoE root to keep your enemies from moving while you burn them to death
- You get the strongest AoE damage spell in the game
- Did I mention AoE!?!?!?
Cons:
- Unless you feat insta-cast inferno curse or hell on earth, your debuffing is sub-par
- Most of the time you have to be in melee range of your enemies to kill them, unlike other mages
- You can only wear cloth armor for protection
- You can only wear cloth armor for RP purposes
- You can only wear cloth armor, so your defenses are made of paper
- You can only wield a two handed sword, a dagger, a talisman, a throwing weapon, or a crossbow
- You can only wield a two handed sword
- There is no such thing as a HoX who uses anything other than a two handed sword
- Your combos can be abominably slooow
- No female demon form
How do I HoX?
This is a very good question. As a HoX, you have to balance out your melee combos and your spells. Much of your power will come from your feats, and feating is a huge part of what makes a hox a HOX. A HoX that does not feat is just a HoaX. (ok that was really bad) The rest of this guide will be devoted to how to use your abilities, what to feat, and how to use your feats.
Important Stats
HoX is a dps class. Thus, any stat that increases your dps is useful. This includes Strength, Intelligence, Magic Damage(Fire), Combat Rating(Anything), Hit Rating, Critical Rating, and Critical Damage Rating. However, these stats are not equally important. Most of your damage will come from your Hellfire Breath and Burn to Death combo. Both of these rely on Magic Damage and with the recent update, Intelligence. So typically, you will want to focus on getting stats in this order:
1.Critical Rating
2.Magic Damage/Intelligence
3.Combat Rating/Strength
Combos, Abilities, and Spells
These are the innate ways to kill your enemies that come standard with your HoX. I will discuss feated abilities, combos, and spells later.
Combos
Hell Strikes: This is the HoX’s bread and butter combo. It has decent damage and a fairly low cooldown. However, since HoX is a hybrid damage class, its bread and butter combo does lower damage and has a higher cooldown than comparable combos of other classes such as Barbarian’s Butcher. Use this combo when you don’t have higher damage combos or abilities available, as it’s mostly a filler combo.
Molten Steel Slash: This is the HoX’s debuffing combo. It applies an elemental wrack, which decreases the target’s invulnerability to fire, ice, and lightning damage by 10% for 30 seconds. Unfortunately, the mediocre damage and the very slow speed of this combo means you will not be using this very much. Either you could better spend your time doing something else for more damage, or in a group or raid setting someone else can debuff much more easily for you. I do not recommend using this combo frequently, but if you do want to go ahead and use it, use it before your other combos so the debuff increases your damage.
Burn to Death: *IMPORTANT* This is a combo that applies a DoT and is HoX’s strongest dps ability. The DoT applied by Burn to Death only lasts a short time, but it deals very high damage per tick, and with feats it can do even higher damage that can spread to other targets, burning huge swathes of enemies. Try to always use the highest rank of this combo for maximum dps. The combo steps can become quite long, but the resulting damage is always worth it. With recent updates, the DoT part of this combo now scales with intelligence, so its damage will now be even higher with pieces of gear that were previously of limited use to HoX.
Pillar of Infernal Flame: *IMPORTANT* With this combo, you stab your blade into the ground, causing an eruption of flame to damage everything around you. This combo is unique in that you can damage enemies standing behind you with it. It is our strongest burst combo, dealing a huge chunk of damage in one hit. However, there are downsides to the combo. Its cooldown can be rather long, and even with feating cooldown reduction it is still long. Furthermore, the combo does all of its damage at the end of the combo, which is a rather slow animation, and if it misses, all of your damage misses at the very end of the whole animation, so you will have spent all the time performing this combo for nothing. But when it does connect, enemies tend to blow up. A nice aspect of this combo is that you can have multiple ranks of this combo slotted, and each cooldown is independent. I use the two highest ranks of Pillar for maximum AoE damage, since I can use one while the other is on cooldown.
Body and Spirit Wrack: This is the HoX’s mana burn combo. It damages a target’s mana, and when feated, also gives the herald some of the mana drained. It’s mostly useful for raiding, specifically a certain raid boss named Louhi…
I Eat Your Heart: It does just what its name says. Against minions, this combo performs a fatality that rips their heart out, killing them instantly, and heals you. Against normal enemies, it doesn’t do much damage. Use it to clear minions in raids or heal yourself in bad situations where you need the health. The long cooldown kinda affects its utility.
Abilities - Buffs and Stuffs
We only have one.
Hellfire Step: This is your charge ability, letting you leap directly into the fray at an enemy, which also roots them while you’re charging them, before giving you a buff that pulses minor damage around you for a few seconds. Useful for getting into fights or chasing down enemies who are fleeing.
Spells
Hellfire Breath: *IMPORTANT* This is your bread and butter spell. At low levels, it has a cast time and isn’t that great. However, once properly feated, it becomes an insta-cast AoE cone nuke in front of the HoX that can be cast while moving and in between steps in combos. One of the most powerful spells in the game and an essential part of what makes the HoX fun.
Desecrating Essence: *IMPORTANT* This is other bread and butter spell for HoX. It turns you into a tentacle-faced demon for half a minute, giving you increased health and damage while stunning enemies all around you and pulsing fire damage all around you for the duration of the demon form. Use this at the beginning of large fights to give you time to set up on many enemies at once by stunning them, then wrecking them with your AoE spells and combos. I cannot stress how much fun it is to turn into a demon, stun everything around you, spam laugh a few times to hear that ugly demon laugh, do your cultural dance in demon form, then run away or die because you spent too much time having fun in demon form instead of actually fighting.
Word of Command: This is a quick casting AoE root spell that freezes enemies around you in place, making them easy pickings for your other abilities. Great for keeping enemies from getting away from you, or getting to you. Once feated, this spell becomes instant-cast, which makes it a very powerful and unpredictable cc.
Dread Visage: This is a cone AoE fear that sends your enemies running about in circles. This is mostly for PvP, as in PvE, it is difficult to land combos on feared enemies, and tanks will hate you for this.
Inferno Curse: This is an AoE debuff spell that decreases the combat rating of those afflicted as well as applying an elemental ruin to enemies, decreasing their invulnerability to fire, ice, and lightning damage by 15% for 15 seconds. It’s the better of the two debuffing options for the HoX, but still not really worth your time unless you have it feated for insta-cast. Then you should use it all the time.
Contract of Protection: This is your four hour mage shield buff. You cast it and it decreases a certain amount of incoming damage. It’s good for you. Like vegetables.
Burning Skull: This is a buff type spell that damages an enemy that hits you for a little damage. It has a cool animation, but in its base form, this spell has some serious flaws. The buff only lasts 10 minutes, and it only holds three charges, with a delay after every charge has been used that’s depicted by the burning skull circling you when activated. So after three hits or ten minutes is up, you have to reactivate this ability. It quickly becomes a nuisance to have to constantly click to reapply Burning Skull, despite its cool animation, and I tend not to bother with it in the heat of battle, reactivating it when I have time and feel like doing it.
Arcane Abatement: This increase your protection against cold damage. Only certain enemies and necromancers do cold damage…..I sometimes forget we even have this ability.
Demon Maw: This is a useful buff. It increases your fire magic damage, but it also applies a DoT to you that hurts you. However, you can convert the DoT to a health regeneration buff by casting Hellfire Breath. Since as a HoX, you want to be casting Hellfire Breath all the time anyways, that DoT will never be a problem for you unless you run out of mana. So this buff is basically a free damage and healing increase.
Exultation of Xotli: This is a buff that briefly increases your weapon damage bonus, only to give you a longer lasting but weaker debuff to your weapon damage immediately afterwards. The buff has a short cooldown, but it isn’t worth it until you get it feated. Then you get a massive spike in weapon damage for key combos like Burn to Death or Pillar of Flame, which is followed by a manageable debuff to combos where you can cast spells or use Hell Strikes in the meantime.
Phoenix Cloak: *IMPORTANT* This spell has changed greatly, and is one of the biggest reasons HoX has gone from being weak to being strong. It now gives a 6 second buff that grants 5% increased movement speed and more importantly, 50% damage deflection. You basically take very little damage for 6 seconds while getting a movement buff to charge into battle or run away or spin around in circles. However, when feated, that movement speed bonus increases to 20%, while the duration of the buff increases to 12 seconds. For a buff on a 120 second cooldown, that’s pretty damn useful. Use this spell whenever you are in a bad spot, and it will take care of you.