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Thread: -=Suggestion Thread=-

  1. #721

    Default

    [BUG]
    It happened twice with Champion of the Honorguard.

    1. Set the loot options to "Master looter".
    2. Opened the box. There were two relics.
    3. Set the loot options to "Free for all".
    4. Opened the box. Nothing happened, but two relics were gone.
    5. Set the loot options to "Leader only".
    6. Set the loot options to "Free for all".
    7. Opened the box. The loot gets distributed minus the gone relics.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  2. #722

    Default 'Dreamworld' PvP

    I sent a summary of this concept to Silirrion a few years ago, and I still think it is a very workable approach. I'll summarize the advantages 1st, then cover the design, then combat, then rewards.

    Resultant advantages:

    1) No more 'open world' PvP where most kills happen by ganking ppl who have just engaged a mob and are unable to defend themselves properly.

    2) Fits well within the lore and structure of the Howard world.

    3) Insures a totally level pvp playfield for every player in the game, from 1 week newbies, to 6 year vets.

    4) As a bonus, will create opportunity for players to fully 'test wear' social gear they are contemplating buying from the item shop, likely boosting sales there.

    For the most part, the tools for this approach to PvP already exist. It would not be trivial to implement, but should be far less workload than, say, what has been needed to do the tradeskill makeover.

    The idea here is to remove most open world pvp from the 'real' game world, leaving Battle Keeps in place as is. Instead, replace with balanced PvP in a parallel 'Dreamworld', where everyone is 80/10/full AA's.

    Once players have reached some level, say 20 and off of Tortage, they will be able to 'go to sleep and Dream'. Once asleep, the player can choose to 'dream' about how great they will one day become in PvP. Essentially then they will switch to a 'grown-up' lvl 80 version of themselves, with all skills and AA's completed. They will awake in a sort of 'wardroom' where they can equip any and all valid armor/weapons that exist in the game from a clothing locker/armory. This also allows for them to model all the social items from the item shop, to see how it looks on them. They can be allowed to have multiple feat trees, and to reset those trees cost-free as they experiment with builds.

    As for the combat, the wardrobe room should have 2-3 doors leading to staging areas for different kinds of PvP. The staging areas allow teams/raids to form. As for the types of PvP, those can range from an area to stand around and duel, to small group 'capture-the-flag' type stuff, to some bigger group combat.

    My personal favorite PvP zone concept is one where two forces square off for control of some spot but once they start fighting, a small creature (mole/leet) turns up to watch the commotion at some distance. Killing said creature results in immediate win and goodies for one team, however, the creature is exceedingly fast and immune to all or most all snares/stuns/roots and has enough hp (despite it's small size) to handle quite a lot of dmg from a team and has a strong heal delta. Creature won't fight any one but hauls ass around the playfield in an effort to avoid being killed. The competing PvP raid groups each have to decide which is the more expedient way to win the round: Kill the Leet, or fully control/take-down the primary zone objective. Tweaks to the balance of these two disparate objectives should result in a lot of difficult decision-making and angst among the raiders.

    Rewards:
    In the Dreamworld, PvPers can fit all PvP armor as if they are PvP level 10, but to wear said armor in the 'waking' world they have to have gained the proper PvP XP in the dreamworld, or at battlekeeps or any other remaining 'waking' PvP content. Other awards gained in Dreamworld combat could include special social armor or other visible status symbols.

    Tools:
    The ability to equip any valid gear should be possible via a 'firewalled' subset of the Dev/GM tools, made user-friendly in the Dreamworld wardroom. You can set up your char as you please, why can't the same tool be used by players on their 'Dreamworld' counterparts?
    PvP scenarios/playfields can be copied/modified from some current ones, or created new.

    This sort of PvP environment could also make it possible to dispense with separate PvP servers, allowing everyone to PvP on an equal playfield, which might well encourage players who usually shy away from PvP to join in, since their 'real' player is safe asleep.

    Anyway, that is my idea for how you could restructure PvP in Age of Conan.


    Dagget
    President of Ayredian Nightfall
    Dagget,
    President of Ayredian Nightfall

  3. #723

    Default

    [F2P model/content]
    i don't think f2p model can compete with the current mmos out there.
    it got some improvements on the past but its lacking of interesting things to do after lvl 80 (as f2p) make players don't feel frustrated, game is good, they will pay, but don't make them feel like they suck if they do not.

    also, i would add some more content, at least free access to khitai (if you already bught the expansion) sounds stupid that you can't play something you already bought. of course, if it is for f2p limit the access to dungeons or the quest cooldowns/rewards. House of Crom sounds like another interesting place to go right after you hit 80.

    i know you have access passes, but seriosly, they are very expensive for the time you gave. why the time limit? why don't you offer content to buy in game store to keep for ever, even if it cost more,
    meh...

  4. #724

    Default where to begin

    [PVP] Enable vanity in pvp settings. Many other games do it just fine. What if I don't want people to see what gear I have on?

    [Interface] allow all classes to use any type of armor in vanity tabs

    [Interface] Allow Weapon Vanity changes for same type of weapon. Like if I have a horrendously oversized shield (priest) I can use the skin from another shield but not a polearm skin. I realize with the inclusion of weapon swapping this could be a tricky one but its on my wishlist. Perhaps tying the vanity tabs to the weapon tabs so they swap accordingly in respect to the weapon being used.

    [PVP] Remove ability of using tainted weapons in pvp. No brainer right here. Its a cheap ability and overused. Should function in pve only. @ delred plenty of people use it. If you play a healer you would notice this often, just because you choose to not use it doesn't mean others practice the same.

    [PVP] Lower level cap in white sands to level 20, no reason for level 21-25 to be in this zone even on epic.

    [PVP] Undo changes to ranger and give back combo sequences. Had a ranger and cant stand it now.

    [PVP] Add gear stats that differentiate PVP and PVE gear so that T4+ gear will not be better in pvp than pvp gear etc etc.

    [Misc] Remove crap from kesh duel pit. Grass? <-- nevermind just read patch notes

    [PVP]Enable optional KDR stat viewing by other players. Ability to either allow or disallow KDR/CTF stats Siege ETC

    [Misc] Combine all servers into one server with PVP/PVE zone switching. DCUO does this flawlessly. Can switch anytime from PVP enabled instances to PVE only.

    [Interface]Add dungeon queue group option so people can sign up for 6 mans and what have you and be paired with others without having to shout on global. Simplicity!

    [Misc] Add monk as a class

    [Misc] Remove guild cities and crafting requirements from game they serve no purpose. Compensate people who own one accordingly.

    [PVP]Remove murder system - Even the most hardcore players in PVP don't care enough to farm lowbies and this system does nothing positive.

    [PVP] Remove guards from all zones on PVP enabled server/Instance - If you sign up for pvp server get PVP NOt PVG

    [MISC] Unrestrict access to khitan zones for F2P accounts that have purchased the khitan ex pack. If you want to keep dungeons p2p only fine but give us something for our money! Warmonks should be free to play in my opinion. People aren't going to come to this game in droves if they know they're going to be ripped off and word of mouth travels far. (just fyi i am paying subbed)

    [Misc] Offline leveling - allow use of offline levels from level 10+

    [PVP] Fix minigame queues!

    [PVP] Add more minigame maps/Gametypes (Deathmatch, Last man standing etc)

    [PVP] Open up level 11-15 pvp levels and give us a new set of pvp gear to counter the t4 set and significantly reduce the pvp xp requirement to attain pvp levels. Remove bori! Increase minigame win gains.

    [PVP] Nerf Dark Templar Damage output and increase hate for pve. Same for guard and conq. too tanky and too high DPS What's the opposite of glass cannon? Rock Cannon?

    [PVE] Add more defensive/Hate generation bonuses for guardians using 1h/shield combination as opposed to polearm. I sometimes tank s/b on my guard and it would be nice to get a one up on poletanks

    [PVP] Make level 80 tiered minigame queue system, Like pvp level 1-5 and pvp 6-10 separate

    All I got for now.
    Last edited by Laethiel; 1st June 2014 at 17:16.

  5. #725

    Default

    [PvE] -Reduce the Grind need for rank 4 faction
    -Reduce the tokens need for Khitai Gear (Legs at most)
    - Make Raids Less time consuming.
    - Have quest able to solo people to gain the Rare Tokens
    from raids(not a quest that's super easy)
    - Raid Tokens need a exchange rate.
    - Khitai Rare Tokens need a exchange rate.
    - Game could use Gold drop increase when fighting Human NPC.
    - Would like to See at least pvp Tier 5 and Tier 6
    - Increase Drop rate of all recipes ( Thus might attract
    players to do that area more.
    - If kept, Resource nodes need and should have
    increased number, From 10 hits to 20 off one node. Increase
    speed rate for farming resource node
    - White sands - Open the area around the Black Ones area.
    - Epic Gear for 50 and under from dungeons.
    - Have raid areas Adjust difficulty and drops by Numbers of
    player in raid. Making raids able for 12 18 or 24 man.
    Fights like Zodiac enable detection of player number to
    change Puzzle format to be play able by that number.
    - GOLD = Mobs In all arease need increase money drop.
    Silver per kill vs copper.
    -Tier 4 Demo/Necromancer gear.. Keep stats the same, but make
    2 sets = 1 Demo. 1 Necromancer So they look different
    [PvP] -Reduce the required XP need to gain a level from 6 to 10
    by 100,000 pvp xp.
    - MINI game XP needs to be serious increased
    - Mini game CD need to be reduced from 6h CD to 3H CD
    - Need New Mini games. (Need Suggestion thread)
    - MINI Games Need Vote Kicking system
    - PVP level need to Stop at PVP10 and Any New Gear needs to
    to be obtained by Purchase, yet at a Sane rate of tokens
    gold. (NO more pvp level grind) Focus on T4, T5, T6 gears
    and up to T10 pvp gear.

    [Class] -Necromancer - Lich form.
    Does lich for need to be on the fly switch?
    Give Necromancers a Window to choose what
    style Lich they want to look like with the AA
    lich. Even Bring the Alien looking skin back.
    {possible 10 different forms}

    [Crafting] - Crafting should not need a raid to crafting something.
    Crafting should be a art that the person should have
    to do on their own.
    - Reduce the grind to gain what is need to craft.
    - Crafting needs need content that comes out at a
    constant rate. Developers need to be coming up with
    ideas on a daily basis. Not just leave it hanging.

    [Bug] - Stop game crashing from alt tabbing.



    [Misc] - Put in a 3rd party(Hack) program detector.
    - Khitai need to be open F2P who have purchase the expanision
    - New Classes

    - (Marketing) Veterans should receive a discounted
    subscription Price for the loyalty to the Funcom
    AOC. A Percentage every 2 years(game time)
    after 6 years have a locked in price.
    Than send them In-game store coupons via email,
    and up their Discount in store when premium.

    - Gifting threw Ingame shop. Let friends and community help
    others with points or Premium game time purchase. If
    player A wants to buy player B Funcom points. Let player A
    have the ability to Put in player Bs name to Gift them
    anything.

    - Reduce time consumption of game so other areas can be
    explored ( To much time is taken in all areas limiting
    people to explore only certain areas of this game)!

    - Look into what can help produce a higher FPS.
    Maybe work with NVidia to help optimize this matter.

    - Fourth Row of new AA's( help with spending AA points)
    - Add Level 85 or 90 Giving the ability to feat more.

    [Systems] - get your servers able to handle high amount of people in
    certain zones. Siege zones suffer from High latency.
    This would also increase your chances for New type of
    Raids over 24 people.
    Last edited by Kellisia; 4th June 2014 at 22:11.

  6. #726

    Default

    [PVE] Keep the PVE and PVP progressions at the current level (or slow them down a bit, if it is really necessary).
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  7. #727

    Default

    [pvp] Change the time the pictish event moves to a new zone from 8pm est to something much later it causes a major disruption to prime time pvp for na players
    Live Twitch Stream - Fury PvP - US East Coast Prime Time - Rated MA

  8. #728

    Default

    [PvP] Let PvP-festivals happen more than 1 week per month.

  9. #729

    Default

    [PvP] Please just give possibility to one free character transfer to PVP server (Fury, Rage) for every premium account or for all.

    explanation in the end of thread http://forums.ageofconan.com/showthread.php?t=188799

  10. #730

    Default

    Last edited by -tomhet-; 7th June 2014 at 15:23.
    FORUM PVP LVL 10

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