[PvP]
World PvP - add a choice to NORMAL/EPIC instance selection as WORLD PVP, so everyone who wants a real fight in open playfield can do it. This would make players happy on pvE servers, cause mini-games are boring after a while.
[PvP]
Duel Challenge - add an option to challenge another player for a PvP duel in hub cities, after victory the players are neutral again till another challenge accepted.
[PvP]
Arena - add PvP arenas to every capital city, not only stygia
[PvP]
Visible PvP ranking - a possibility to check other player PvP scores like Kills/Deaths (something like this was in the early game as I remember something like this)
[Pets]
Social pets should not dissapear when entering combat.
[Pets]
Combat Pets - more combat pets would be nice, make some of the social ones be able to fight with us (panther/dog etc]
[Misc]
Character Appearance Changer - add an specific NPC who will be able to change your looks, the same way the character creation is based on. It should be for Veteran Tokens/Cash Shop or a solid amount of in game gold.
[Items]
Quests Reward Revamp - add more class variety to the major quests, many of them give useless to your class rewards worth discarding. Would be great to have a choice for every archetype (example : Tarantia commons, Jovus Cape choices)
[Guild]
Player Housing - let us get a single for all building in the guild city with a clickable door so every player would be ported to a small individual room, where he could obtain/buy another storage box. The room would be a Trophy viewer too, for clearing raids (example Kylliki head on the wall for clearing the Crypt or Vistrix Claw on a table etc)
[PvE]
Achievement System and Rewards - let us earn titles/achievemnets by doing specific actions like : completed 100% Connal valley quests, Kylliki Crypt cleared or killed 1000 human/animal/undead enemies etc.
Completing such tasks would let us get some minor bonuses as rewards for completing such tasks (like +1 STR)
[PvE]
Khitai Boss I - give all those BOSSes from the open playfields a bigger loot-table, if differs not at all with normal mobs, and it is a waste. Would be nice to get more rewards like the Grey Thief in Northern Grasslands, or a special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion.
Khitai Boss II - make some of the open playfield bosses - not the quest needed ones - a group mob, or a group boss, so it would be a challenge for more players = more fun and with a better reward (special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion
[PvE]
Khitai Group Mobs Quests - implement some faction quests in open playfield with Group Mobs to kill, would be nice to do some faction groups quest, not only the dungeon runs and solo repeated ones.
[PvE]
Random World Treasures - more treasure chests with random spawn time and location around the lands of hyboria, best if located in places seldom visited.
[PvE]
Unchained Lv80 'solo' and 'group' versions with a repeatable quests for all the old content dungeons : Sanctum of Burning Souls / Cannibal Cave / Refugee the Apostate / Atzel Fortress / Xibaluku / Black Castle / Temple of the Ancients / Cistern / Main System / Catacombs / Hall of Eternal Frost / Scorpion Cave / Caravan Hideout / Slaughterhouse Cellar / Toirdelbach Tomb / Cradle of Decay
[Quest]
Implement the quest indicators for all possible quests, even those from below the LV range. Just add another color for the quest marker so players will know which NPC had the low Lv quests they missed by leveling in another area
[Misc]
Enable a possibility to exchange Raid Relics/Tokens (t1/t2/t3) for raid weapons for a high price of course
[Misc]
Enable a possibility to exchange Raid Relics/Tokens for AA mastery Phials or ingame Gold (this would give motivation to raid lower tiers again for veteran players
[Misc]
Enable a possibility to upgrade Raid relics to next tier ones.
This would be an alternative to smaller guilds to obtain a better gear, still time consuming as the exchange rate should be very high and eventually should cost ingame gold too
(example 10x t1 relic = 1x t2 relic)(t4 should still be unique though)
[Quest]
Add some repeatable quests for all raid dungeons (T1/T2/T3), with a small AA/gold/boost potion rewards to choose
[Quest]
Add some repeatable quests for all dungeons (atzels/frozen halls/scorpion cave etc), with a small AA/gold/boost potion rewards
[F2P system]
1)Give the F2P player access to whole khitai, with a Dungeon lock-cooldown of 7 days (as for raids).
2)No AA system or let them earn 1/4 of the mastery rewards (no offline training)
3)Cut their faction progress points earn to 1/4 or 1/2 for quests/kills or lock their faction progression to Level 3
[PvE]
Random World Boss - run a regular weekly single random spawn of a raid boss, with a on screen massage that a monster appeared in hyboria. No hints' though, and make the loot-table less ''trashy'' (keep the T1-T2 items or adds some more vanity, stat boost potions, AA phials etc - no more blood/brains)
Dragon Spine
Stygian Army Faction - this zone needs a faction with repeatable dungeon quests aside those in the excavator camps. With a vendor selling some accesories/weapons/gear/battle pet/mount/hair cut or tatoos