NEW LEVEL 80 SOLO DUNGEON: “THE REFUGE OF THE APOSTATE”

Rumors have it that rogue sorcerer Tian-bai of the Scarlet Citadel has betrayed his master Pra-Eun and has started to mass an army of followers, presumably getting ready to attack the God-Emperor himself. He took refuge in a hidden maze of tunnels below the cursed soil of Kara Korum. Several factions want to see Tian-bai stopped and are sending able warriors and mages to take care of this task. But Tian-bai is said to have immense arcane powers that make him master of illusions and nightmares which can drive even the sturdiest of men and woman mad. And the tunnels and caverns that lead to his refuge in the belly of the earth are filled with deadly traps and horrors.

Update 2.1.8 introduces the brand new level 80 solo dungeon "The Refuge of the Apostate" where players will go against the illusionist Tian-bai and his minions in twisting tunnels and dungeons filled with traps and nightmares that will test both steel and mind of any foolish enough to enter.

Speak to either Pra-Eun of the Scarlet Circle or Sa-kota of the Last Legion to start your quest. Players of other factions might also speak to Tsaichin, a shifty woman who can be found in the village of Ghost Hill in Kara Korum.


CLASSES

Conqueror
  • The Annihilate ability will now only grant an increased critical strike chance on the conqueror's next combo, as intended.



PVP

General
  • Contraption Merchants in Armories now offer Khitai combo and spell rank upgrades in exchange for Campaign Badges.


Minigames
  • Players should now always receive the minigame quests even if they join a minigame that is already in progress.
  • It should now be a bit more difficult to get interrupted while interacting with an object. The amount of damage is taken into account when the amount of push back is calculated. This means that it will be more difficult to interrupt someone with low damage hits.



GENERAL
  • Changed the music style for many areas that currently used default music settings.
  • Loot chests containing epic loot should once again animate correctly when being opened, and should no longer appear opened as soon as they are spawned.
  • Archetype combos will no longer be wrongly overwritten when gaining a level.
  • Players will properly get dismounted in areas where mounts are not allowed when they have Shield of the Risen running.
  • Fixed an issue that prevented some clients to start the game in DX10 directly from the patcher
  • Resolved an issue which caused newly built city buildings and guild renown structures to dissapear upon re-entering the playfield.