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DT Tank Spec
Hey guys, I am just wondering if you guys would mind telling me if I have the right idea with this build here. I have been told that DT's need to be able to do a decent amount of dmg for leeching life. But seems like most builds on here I have seen just show pure survivability. So I came up with this build taking into consideration that I would need good amount of survivability, as well as decent dmg for aggro as well as the life leeching. Also, I wanted to make sure it was a build that I wouldn't run into to many mana issues if any. So please, feel free to be the best critics you can and tell me what you think about this build.
https://goo.gl/uSfQL0
Thanks in advance!
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Would be viable.
However, I'd make some changes:
https://goo.gl/bWukW8
Most DTs use different specs for different tanking jobs. Your spec has bonus protection AND bonus armor in the general tree. If you save 5 points in either and put them into improved Def Stance, you'll gain about 2% of mitigation against melee or magic bosses.
I'd take two specialized specs, such as this:
Against physical bosses:
http://joharaoc.eu/feat?link=v10_11f...2494126f012048
I've put in Solid Covenant of Arms to give you extra aggro. If that spec isn't enough to survive having aggro, put in Solid Pestilence instead.
Against magical bosses:
http://joharaoc.eu/feat?link=v10_11f...26f01136412048
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Thank you very much for the info and your response. I really do appreciate it. I will consider trying these builds and see which one works best for me.
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So I just have a couple of questions. 1st, I take it that armor is best for physical attacks, and protection is good for magic dmg? Also, what about mind shatter? Is it not something worth getting? I thought I read in forums that it was practically a must have. But I guess i don't see the importance of having it against boss's. But I don't know how often I would need to stun full groups of mobs while raiding and such. I am just wondering.
Thanks again man.
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Yes, armor helps against physical damage, protection against magical. The bonus mitigation from improved Def stance works against both.
Most enemies do physical damage. Only a few bosses and other opponents do magic damage, and those usually are not thaaaaat difficult. You'll notice those very few that require a specialized build/equipment when you see them. The Emperor in T4 raid and the first boss in Amphitheatre come to mind.
So, if in doubt, always go for a physical damage tanking spec. Anti-magic tanking builds are a specialty for very special bosses.
Mind Shatter doesn't work against group and raid bosses*. It is nice against non-boss opponents and solo-gaming and only costs one point to get, BUT that point is placed at a very questionable spot in the feat tree. If one can wiggle it in, okay, take it - I used to have it in ancient times. However, few current builds have a point to spare for just one more crowd control ability. In a group, you'll have five other players, all of them with similar abilities - shouting at them to do their job works better than forcing yourself into a specific build.
*Some nitpicker will now feel obliged that there's this one particular boss where you can use Stun to interrupt this one particular cast and... blah. Shorthand: Bosses are immune to stun attacks.
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The only tank spec you will ever need as DT: This.
;)
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Do not take that seriously.
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thanks for the replies guys. i think i found a build that works pretty well for me. now. i just need to learn to quit being such a fail tank. but thats a whole other conversation. and i need to just learn fights as well.