-
Mate, good work. Thanks a lot for these. The UI is getting better and better and more better!
Any update on the pet-control panel (need it for DT), or zone instance selection indication nib (you cant quickly via viual determine the instance you're in; you currently have to hover you mouse over....at least for me anyway).
No hurry, just wondering =D
-
Aloha!
I have updated the download links.
-No BG login should now work properly.
-The orange directional shield is no longer called "green" in AOCUI Installer ^^
@Stiiixy
I have implemented the pet control pannel for every class. It works on my Dt ^^
As for the instance selector, the one you're in is bright white, and the other available instances are in gray :)
http://tof.canardpc.com/preview2/0ad...f03689aa37.jpg
-
-
hehe, thank you very much! you helped a lot with your suggestions :)
-
can i change flash castbar call key ?
shift+control is too bad to me :(
and thank you for your ui
-
Thank you!
It is possible, but what is the problem with shift+control+alt ?
This shortcut only makes the option menu appear. Castbars will still be there if you press shift+control+alt again.
Just in case, if someone is wondering:
http://tof.canardpc.com/preview/0e9a...bf18c81c8e.jpg
To call the flash castbars, you have two ways:
-directly in the emote window, there are an ON and OFF buttons
-typing /option castbar true (replace true by false to disable them)
-
The best
como sempre um trabalho primoroso!! Esta UI me fez esquecer completamente todas as outras!!!
As always a perfect job! This UI made me completely forget all the other !!!
-
Muchas gracias! We must also thank my friend Foxcat for his amazing "aoc.exe" program, and for his awesome work on the flash castbars :)
Also, feel free to share any suggestion you might have! I always try to listen to your input guys! (btw Stiixy, I'm still lookin for a way to improve the petcontrol bar and petlist)
-
This is amazing.
Just the mousepointer thing makes it worthwhile for me.
Awesome work MisterClean.
-
Haha thank you! I hope you'll have fun with this UI :)
I have heard that for some players, buffs/debuffs lists were either too big, or too small. I can't do one personnal UI for each and everyone of you so I suggest that you modify the files yourself.
It's very easy don't worry. You can do the changes while in game, just ALT+TAB.
Buffs/debuffs above your lifebars are in age of conan/data/gui/customized/views/HUD/CharPortraitLeft.xml
Open the .xml file with notepad and look for (CTRL+F to search):
Code:
<BuffListView name = "BuffListView"
h_local_alignment = "LEFT"
icon_size = "Point(35,35)"
icon_spacing = "Point(1,1)"
You can play with numbers and then save. Once in game, type /reloadui in chat.
Buffs/debuffs above target's lifebars are in age of conan/data/gui/customized/views/HUD/CharPortraitRight.xml
Open the .xml file with notepad and look for (CTRL+F to search):
Code:
<BuffListView name = "BuffListView"
h_local_alignment = "RIGHT"
icon_size = "Point(35,35)"
icon_spacing = "Point(1,1)"
You can play with numbers and then save. Once in game, type /reloadui in chat.
Buffs at the top of the screen are in age of conan/data/gui/customized/views/HUD/HUDView.xml
Open the .xml file with notepad and look for (CTRL+F to search):
Code:
<BuffListView name="HudFriendlyBuffListView"
view_flags="WID_IGNORE_WHEN_HIDDEN"
hover_info_orientation="VERTICAL"
filter="friendly"
full_size_limit="20"
max_columns="20"
icon_size="Point(40,40)"
icon_spacing="Point(2,2)"
/>
You can play with numbers and then save. Once in game, type /reloadui in chat.
Also, don't forget that the game allows you to automatically resize target's buffs/debuffs when thre are too many of them. You can set the value yourself by changing the number after "full_size_limit=" in the .xml files.
Have fun :)