Quote:
Originally Posted by Mussagana
You can already complete the challenges without PvP. Kills, fatalities, and quests (or dungeons if you would prefer that route for that particular day). Players will only go to minigames if they want to as it is totally optional. If it does create problems, then we'll deal with that when we get there. I think it's more likely to generate more players for minis, though.
The point of this system is to provide daily bonuses for logging in and playing. If the mini requires a win and you're doing that for 20 days during a 28 day cycle, then chances are one of those days you're going to end up having a bad day getting placed into losing teams over and over. That would not feel like a bonus for logging in and playing, it would feel like a grind.
This is something we may look into in the future. We definitely don't have enough time to get it in the initial release but it's definitely a good idea for an addition later on. Definitely going to have to think of a better way to succinctly communicate it though. :)
If you added more challenges, you could solve quite a few more problems. Add in weekly challenges like in TSW. Here are some suggestions:
New daily challenges:
Participate in 1-2 Arena duels
Participate in the jhebbal sag minigame
Complete any khitai hardmode dungeon
Complete any khitai regular dungeon
Complete any old world dungeon
Complete a solo instance.
Craft an item.
New Weekly challenges:
Win 1 PvP minigame
Win 1 Arena duel
Participate in 8-10 Arena duels
Do raid X.
Participate in the Raid finder x times.
Special daily challenges occurring during specific weeks of the month:
Kill a Portent World Boss.
Participate in the Open World PVP Week games.
Special weekly challenges occurring during specific weeks of the month:
Kill 10 Portent World Bosses.
Win 1 Open World PVP Week game.
It isn't that difficult to come up with more ideas for interesting things to do. The more variety we see day to day, and week to week, the better.