YAY Just YIPEEE KAYAYYYYYY New Stuff
Quote:
Originally Posted by
Mussagana
Off the top of my head...new gems, some requested pets added to the gilding vendors, and the spell fatality XP bonus now being applied to melee fatalities as well. Saga info should be coming soon. :)
Awesome Funcom ty ty ty Gems are long awaited goodies. & to the Gent that help push AOC to be Great again thanks a million even do I no have no millions. for the last 7 yrs i have played I always kept & bought eight er 1 yr sub or 2 yrs. Well this year been terrible & my stupid health kicking my ass. But as soon i can 1 year renew shall be again. I hate not having all my toons unlock. I know soon i be pay to unlock all my toons again. what can i say THIS GAME ROCKS. be the way Thanks all at support you always taking care of my issues in-game hands down best best u all are. is reason all my survey give 100% Awesomeness support. Bring Sexy AOC back u are doing it. WOOHOOO
Magnum92 I second that motion. here here
Quote:
Originally Posted by
magnum92
Fixing tempest guardians dps is not as simple as giving them flat dmg, the burst damage of their combos is already high enough to "Fatality oneshot" clothies and lightarmor users from 95% hp. Adding further flat dmg ontop of that is gonna increase the damage output in the wrong way. I suggest increasing the dot dmg from Intimidating shout pretty strastically, to increase the dmg output, but not the quick burst dmg.
In my perspective, the damage factor isnt the top priority. I want polearm tanking to be _viable_ again. No one uses polearm tanking today cos S&S edge it out in every single aspect. Survivability [x], Total dmg output if u consider the dps buffs sword and shield grants the group [x], Aggro [X]. The only thing Polearm is good for in its current state is the range of the polearm. BUT, with these changes to intimidating shout, Im certain that polearm would be competetive again and you Mousagana would in practice have created a new class in the game for minimal effort.
Intimidating shout changes
-25s Cooldown
-Increase the dmg so it does atleast 300dmg/sec on normal-mit/prot PVE targets.
-Initially when mobs get hit, they get around the same threat-level as Shieldslam from the sword and shield tree.
Yes we need our Guard to Polearm (PA) to wok again. atm I can change from S/B to PA to gain more damage as this just lightly bit more dps to add to the fray. I like this Idea.
No no please no gems should ever drop Raid Finder eeewwww.
Quote:
Originally Posted by
Redd
That feeling when imagining those gems and rings being sold in the item shop feels more right and ethical than putting them in that atrocious Raid Finder abomination.
I don't mind doing Raid Finder but as long drops what already does. Yes Gems are best in NPC seller or real dungeons. Raid finder is more for the new comer to eventually learned real Games strategies.