Originally Posted by
Kurt2013
@usedtissue, too:
Assuming they fix tournament queue, you have a good point, but to me in the bugged state it is broken, because you simply can not set up competitive premade matches under the condition that no one crashes or disconnects nowadays. The game can remember where you came from, if you do log back right in, just not in tournament queue (for example if you crash in pug, you can get back in pug).
@rathotis: the issue of manipulation will still be there in all types of queues. the scenario you mention was not in my mind, i think usedtissue addressed this already well enough in the petition and it will be harder to do when you limit the buddy number. My scenario was more a guild team of 2+2+2+2. Or with a buddy team and extra friends in the other team (similar to now, just less random for the manipulators). If you limit the amount of buddy teams it might also bring back the rejoining issue, should one disconnect there.
Basically it will not be as easy as you say to do it right (i trust you and usedtissue might get it going, i am just skeptic funcom understands and gets it done). And if there are actually people using the tournament queue, i would really go for buddy queue as third option with maybe replacing pug queue later. I am quite sure, it will not solve the quality issues, but signing with friends might make it more tolerable...
To really solve the issue and make it more attractive, you need some evaluation and balancing tools, as i mentioned earlier. These could influence rewards and balance. In the old forums i advocated a lobby, you can also do a better job there, if you do not immediately start and port people when the critical number is reached for example. With such a lobby you also would not have the problem of certain known players afking and sabotaging (like a votekick system, but BEFORE the mini starts, you would see the people signed up or lined up and could decide "i want to play with them" or "i do not want to play with them"). Guess this answers better than the last post, how my ideal "queue" would look like...