It wasn't an issue before, but I upgraded to a large 4K monitor and I'd like to reposition the buff bar to see it better. I want to be able to move it to the bottom of my screen. I just need to know which file I need to edit and which line.
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It wasn't an issue before, but I upgraded to a large 4K monitor and I'd like to reposition the buff bar to see it better. I want to be able to move it to the bottom of my screen. I just need to know which file I need to edit and which line.
I dont remember the exact line but it's un the HUD.xml iirc
<BuffListView name="HudFriendlyBuffListView" [...] />
this is what you are looking for to be moved
excellent idea - I always have trouble reading the stack-count of certain buffs upon very light/shiny background, e.g. Entity fight
moved my friendly buffs now to the lower-left corner and increased their size as well... let's see if that helps
p.s.
maybe there's even a way to have them rendered upon some sort of (semi-transparent) background, to increase their contrast/readability?
- anyone has an idea?
About the stacks, it should be easy to darken the background, if needed
Gui/gfx/icons/buff-gui/
it's not the icon itself, it's the number of stacks which is written below the icon in white color
- that is hard to read if the background is very light and shiny
but i now have enlarged my buff-icons to 48x48, let's see if this is any better
- since I could not get used to those being in the bottom-left corner...
p.s.
there actually is some translucent box where the number is written onto
- any ideas how to make that box solid black?
(one cannot read that number if the background is white...)
see here:
https://www.dropbox.com/s/ycqkw70f1r...ffbar.png?dl=1
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p.p.s.
ignore my post -now that I looked what's inside the directory you mentioned...
lol
<and another update...>
doesn't work, the icons in that path seem not to be taken into account; maybe inside one of those texture files... (as it's the case with the aggro symbol)
Also, is there a way to move damage/heal number around?
@Yorgomir:
http://tof.canardpc.com/preview/2869...821019b71d.jpg
As you can see, I changed the color and the transparency
1) Copy/paste Buff-gui folder from age of conan/data/Gui/gfx/icons/ to your customized/gfx/
2) Copy/paste BuffGUI folder from age of conan/data/gui/defaul/views/ to your customized/views/
3) Photoshop your .TGA files that are in your customized Buff-gui folder (shape/color/transparency). Save them as .PNG
4) Modify BuffListViewIcon.xml that is in your customized BuffGUI folder (eg: BitmapView bitmap_gfx="../../Customized/gfx/icons/buff-gui/icon_flap_32_below.png")
@SmegmaDong
Not that I know of. I'll look into it
well, changing the whole path to the icon seems to let the engine not using the texture file...
I also successfully changed it now, but I modified/enhanced the texture file - which is a bit more work compared to your way I admit
(but the results are the same)