no one seems to know of it and how it works cept the dozen fellas that visit the forums
no video to promote it, and very not intuitive for pvpers to know where to go
imagine old palyer comes back in 2mths: how does he know of this patch
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no one seems to know of it and how it works cept the dozen fellas that visit the forums
no video to promote it, and very not intuitive for pvpers to know where to go
imagine old palyer comes back in 2mths: how does he know of this patch
most adults can read.
http://upload.wikimedia.org/wikipedi...teracy2011.png
To be honest, if you are cautious these quests are kind of learnable totally ingame too.
Then we have forums with a sticky guide, the official page and helpful players or guilds ingame. Of course, if you want to know how to exploit this content fast, i guess you have to use TL or "friends".
The quests are pretty easy to figure out. But finding your mark without track is often a waste of time.
Also, it can be pretty hard to get 10 and 15 kills if your grouped. I got 60 something kills in Wild Lands the other day but could only get credit for killing 10/10 and 12/15 players, they need to work out how you get credit within a group for that one.
That's why i suggested splitting the blunt digital "kill" into a more defined system of "confirmed helped kill" (to make sure you don't wound only and the ones focused have to die to get a point, this is the digital precondition) and dependant on power or health or damage "blood points" (to motivate group play and less powerfull chars to participate and have a certainity they get the quest done sooner or later as long as people die).
This would solve the group issue too. Just take three chars:
Char A is lvl50 with 3000 hp (or if they want to make it more fair, use "power points" based on stats), char B a lvl80 with 6000 hp (basic newbie 80 gear) and char C a lvl80 with 14000 hp.
Now, if A and B team up and kill C, they get 1 kill to notch and 7000 blood points each. If char C kills A and B instead, C gets 2 kill notches and 9000 blood points. To complete the quest it should require both "notches" that are awarded by participating in killing someone and a certain amount of blood points (maybe 10 * 10k).
Another beneficial side effect of such a system would be, that it will be more rewarding to focus the strong, instead of the weak and even though C could get the 10 "notches" by killing A over and over, he/she would still have to somehow participate in killing others to get the blood points total.
And in groups you just award the notches to each in the group and divide up the blood points according to group size...maybe add an extra check for players not nearby when the kill is made to avoid leeching.
The biggest beef I have with the patch is how it interacts with murder points. These were an obvious issue with the world bosses and it's even worse now with the PvP patch. There are always going to be pricks that hop on lowbies and suicide run into 80 AoE damage to give murder points. No one is ganking to get these points so they are completely useless and should be temporarily removed from zones in which the PvP event is taking place. Hell, keep the guards in (they offer some protection against pad camping and allow groups to organize) but the murder points are killing the PvP.
Had lots of fun for a few hours now.