My point is that a raid is commonly referred to as a large band of people working together to get past an encounter. By removing key mechanics from fights, basically rendering it as a K6, voids the "raid" status. Yes, you would need top players to pull this off, but as the fight was earlier with blood pools, removing buffs, and deicide, will never be again. They could rather have nerfed the mechanics than removing them completely! Or made this the 12-man version, while 24-man version would have full mechanics but nerfed with 50% for example.
For many raids and instances, you can brute force the bosses down with superior dps, or overgeared tanks can solotank encounters where it is meant to be shared agression. I'm not advocating any hard limit of 24 people in raid to be able to do a certain raid. T1 and T2 was meant to be doable in blues and can't be compared to a higher tier with much better loot.
I see Funcoms point of making older content irrelevant, and thus tempting guilds over on the newer content. But they shoot themselves in the foot by removing mechanics. With these nerfs of earlier tiers, some encounters in T5 will be very hard for these guilds to get past. Suddenly many reasons to use targets target or visible castbars have been removed from game. But ok, I'll go for the reasoning that T5 is the new T3, and T6 is the new T4.
Then you don't remember correctly, it was not the case that the boss was doing more than 50% dmg to mages regardless of their hp and protection (after 4.1.5, befor I don't know). Befor the nerf you could perfectly avoid it to get the hate buff with protection/hp and knowing how to play.
Anyway, great job! You didn't even debuff the boss...that must have been a huge nerf to the dmg and buffs of the boss! May I ask which gear you all were mostly using?
What do you mean not debuffed? I see a fully debuffed boss oO Or are you referring to some boss specific mechanic?
Expert Shield of the Risen opener.