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Thread: Rune Stone of the Last Resort

  1. #1

    Default Rune Stone of the Last Resort

    Rune Stone of the Last Resort - R4 Gladiators.

    Increase weapon dmg (melee) / base spell dmg - 10% / 5%.

    Is this one lost description or funcom ignoring only one class - Rangers coz they are using weapon dmg (ranged) ?

  2. #2

    Default

    Quote Originally Posted by ArConSch View Post
    Rune Stone of the Last Resort - R4 Gladiators.

    Increase weapon dmg (melee) / base spell dmg - 10% / 5%.

    Is this one lost description or funcom ignoring only one class - Rangers coz they are using weapon dmg (ranged) ?
    Bow/Xbow counts as melee weapon damage.
    Requiem Nex Combat Monitor | Options not Saving temporary Fix
    Can Devs please fix:
    • new ressurections resetting the currently selected ressurect position
    • loot timeout windows disappearing before progress bar completes when box hasn't been opened quickly

  3. #3

    Funcom

    Quote Originally Posted by ArConSch View Post
    Rune Stone of the Last Resort - R4 Gladiators.

    Increase weapon dmg (melee) / base spell dmg - 10% / 5%.

    Is this one lost description or funcom ignoring only one class - Rangers coz they are using weapon dmg (ranged) ?
    Good catch ArConSch. This was indeed an oversight, but I saw this and added ranged last week. You should see this change in the next update.
    FuncomMussagana
    Designer
    Twitter: @Mussagana


    Age of Conan Website

  4. #4

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    Quote Originally Posted by Mussagana View Post
    Good catch ArConSch. This was indeed an oversight, but I saw this and added ranged last week. You should see this change in the next update.
    Any chance you will look at how group buffs (e.g. Bear Shaman's Rune of Aggression, Conqueror's Heroic Call) only give weapon damage (melee) and thus don't benefit rangers? Rangers are by far the weakest DPS class in PVE (particularly in AoE situations), but making all of these class buffs not exclude rangers would make a nice difference without requiring a lot of work.

  5. #5

    Default

    In pvp rangers have unfairly high dps with easiest performing between all classes so i hope they will never have any more benefits.

  6. #6

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    that's unfair that in PVE situation, all but guardians can easily do more dps than rangers wich is a dps class and not able to tank or heal.
    to be honnest, i think there should be no difference between weapon damage (melee) and weapon damage (ranged). it's discriminating rangers only.

    Yeah QQing works both ways !

    Quote Originally Posted by Greyloins View Post
    Any chance you will look at how group buffs (e.g. Bear Shaman's Rune of Aggression, Conqueror's Heroic Call) only give weapon damage (melee) and thus don't benefit rangers? Rangers are by far the weakest DPS class in PVE (particularly in AoE situations), but making all of these class buffs not exclude rangers would make a nice difference without requiring a lot of work.
    /signed
    Last edited by Cappa; 27th April 2016 at 16:40.
    Hungry Bear.
    Chamacappa - Happyshamie - Sekmheth - Oyako - Nexoxcho - and an other dozen of cripples !

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