« A strange plague appeared in the north. Once infected even the most peaceful man becomes blood thirsty. First his eyes turn red and soon his hands...
When asked where this evil came from, fingers point to the north and the name Brandoc is whispered. No one should have dug the blood soaked ground. »
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Date: Thursday 7th of November
Time: Start at 21h30 CEST (Berlin, Paris, Madrid,... time)
Duration: Around one hour. Eventually more if people want to.
Zone: Wild Lands.
Groupes of 6: A vs B + C + D...
Goal: Infect other players or survive to the Infected ones.
If we have 3 groupes 3 rounds. If we have 4 groups 4 rounds.
Two sides :
- The cursed bloody thirsty. One groupe of 6.
- The healthy normal ones. Two to four groupes of 6. Not in same raid.
The 'contaminated' groupe needs to turn into Zombies the members of the other groupes. To do so they need to kill them. Each killed player is contaminated and joins the Zombie groupe and helps them fight the health survivors.
The 'healthy' groupes have only one goal. Kill the successive waves of Zombie attacks and survive. Since the 'healthy' groupes will not be in raid together they will have to watch carefully for friendly fire. Even if you are killed by a 'healthy' human you get turned into a Zombie. Or you can decide to play it alone and stab your fellow humans in the back but then you'll have to deal with bigger waves of Zombie attacks but that's up to you.
On round will last between 10 and 15 minuts. You either need to survive 15 minuts or contaminate everyone under 15 minuts.
In order to make it easier to spot contaminated players will use one of those werewolf transformation pot from Halloween event.
==> Where the siege of Brandoc was about brute force and chaos, this will be about precision and coordination.
Rules:- No Hide allowed for the 'Healthy Groupe'.
- Avoid climbing on roof tops.
- Lets avoid having a swiming contest.
Teams and Gear balancing:
- No more than 2 tanks per groupe.
- Groupes should have a maximum total of 40 PvP levels (ex : 6 Pvp 6's =36).
>>> Unless suggested otherwise, no restriction on T4 gear.
Details:
Wild Lands are open-world zone, though it is not as often watched as CE, intruders might spot us and come around. We need to accept it. Murder points also occur in this zone populated with lowbies. Watch your fire and avoid the couple of players that might come by.
If any questions or suggestions... go ahead.
Rewards:
Contacting Szemera on that part