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Thread: Conq PVP Discussion/Builds

  1. #61

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    Quote Originally Posted by Mellaus View Post

    But i suggest you search in the conq sub forum for actual carnage PvP specc.
    Yep you'll find quite a few carny conq builds here: http://forums.ageofconan.com/showthread.php?t=182990
    Vali~The Mental Mushroom
    Vehl~The Pink Flamingo
    Vahlie~Redhead's bane
    Tisane~Kettle of Xotli
    Nvah~ . . .

  2. #62

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    sorry for necroing this thread, but do you have any suggestions for a conq hybrid build? I'm use to weapon switch from my barb, but so many running around now I'm trying something new.

  3. #63

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    Quote Originally Posted by einartheblack View Post
    sorry for necroing this thread, but do you have any suggestions for a conq hybrid build? I'm use to weapon switch from my barb, but so many running around now I'm trying something new.
    What do you want to do? Go for kills, group support or pure flagbot?

    This is what I run. http://is.gd/x7BMr5

    I know, I'm boring and a flagbotting baddie but I find that has a good combination of survival and dps. I can get a few kills, and I can run flags with it, I use both weapon sets with it.

    If I was going to go hybrid with the same idea, I have used this before http://is.gd/zj0Lin
    I don't make points I make dents.

  4. #64

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    Quote Originally Posted by Unutterable View Post
    What do you want to do? Go for kills, group support or pure flagbot?

    This is what I run. http://is.gd/x7BMr5

    I know, I'm boring and a flagbotting baddie but I find that has a good combination of survival and dps. I can get a few kills, and I can run flags with it, I use both weapon sets with it.

    If I was going to go hybrid with the same idea, I have used this before http://is.gd/zj0Lin
    How much does burning vigor heal?
    Boyscout bearshaman

  5. #65

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    Tried it yesterday and its quite useful but also nothing to write home about:
    1 point: 3% chance to heal 85 HP on spelldamage taken.
    2 points: 6% chance to heal ~127HP (tooltip says +50% on power of heal, didnt test it myself just did the math)
    3 points: 10% chance to heal 255 HP (power of heal raised by 200%)

    Made a few parses while PvP'ing:

    It will heal you for around 3200 HP in a 5 Minute fight which is quite nice, of course depending on the enemy team setup (e.g. ToS, Nec, HoX).
    HPS wise its not that impressive 8-10hps compared to potion which heals 35hps but then again potion can also tick while not being under fire.
    Overall i would deem it quite useful.
    The drawback would be getting 9% less weapon damage in frenzy stance.
    Imo its more useful than "At deaths door" or "Impervious Defense".

  6. #66

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    Quote Originally Posted by Corais View Post
    Tried it yesterday and its quite useful but also nothing to write home about:
    1 point: 3% chance to heal 85 HP on spelldamage taken.
    2 points: 6% chance to heal ~127HP (tooltip says +50% on power of heal, didnt test it myself just did the math)
    3 points: 10% chance to heal 255 HP (power of heal raised by 200%)

    Made a few parses while PvP'ing:

    It will heal you for around 3200 HP in a 5 Minute fight which is quite nice, of course depending on the enemy team setup (e.g. ToS, Nec, HoX).
    HPS wise its not that impressive 8-10hps compared to potion which heals 35hps but then again potion can also tick while not being under fire.
    Overall i would deem it quite useful.
    The drawback would be getting 9% less weapon damage in frenzy stance.
    Imo its more useful than "At deaths door" or "Impervious Defense".
    At Deaths Door's is pointless because of the raw amount of debuffing that happens in minigames. A demo's opening salvo will reduce your mitigation by more than the amount of deflection you gain. I tried it for a while and noticed no real benefit, the buff is too short and by the time you are at 35% you have every torment wrack and so forth on you.

    Impervious defense is one of those I waffle on. I have it right now. Sometimes I move those points to improved frenzy. Depends on how badly I've gotten beaten up recently. Unlike ADD I notice when I don't have impervious defense.

    Burning vigor I definitely notice. The main reason I think it is so effective is that will proc off dts, sins, bears, conqueror gods and fire banners, barb atg, all kinds of stuff that isn't necessarily a spell but counts as magic damage.

    As far the tradeoff between Burning Vigor and Improved Frenzy, in frenzy im already at +161% weapon damage before mocking sneer, heroic call and volcanic rage, and my 2h has a base weapon damage of 151, so I will take the survival I get from the heals.
    Last edited by Unutterable; 4th January 2015 at 19:46.
    I don't make points I make dents.

  7. #67

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    Can someone make a quick write-up of the ranks and combos one should use in order as a Carnie Conq? I'm having troubles putting damage on quickly before others can do much more etc. Thanks in advance!
    Usedtissue Necro 10//Emptycan ToS 7//Puggles HoX 6//Ammagaden Guard 5//Trollololo Conq 5//Bottlecap DT 2

    PM me to sign the Minigame buddy sign-up petition: (http://forums.ageofconan.com/showthr...40#post2135540)

  8. #68

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    Quote Originally Posted by Usedtissue View Post
    Can someone make a quick write-up of the ranks and combos one should use in order as a Carnie Conq? I'm having troubles putting damage on quickly before others can do much more etc. Thanks in advance!
    I've heard arguments for BB1, 3 and 5. Due to FC's weird proc values, bleeds from 1 hit harder than 3, 3 hits harder up front, both 1 and 3 are faster than 5. I use 5, but I'm Brute for pvp.

    BH 3 is good for snare, 5 if you want to actually register damage.

    GoDs 3, Khitai rank of BA and FA 8 are all quick go-tos for keeping buffs/debuffs up and the KB.

    Rend Flesh is best used with combos that hit more often, or if you're a position to land a few, so I'd use it on BB or BH rather than WW which only hits twice.

    I've seen some carny conks use the general combos (enraging wound etc) and im not sure why, except they tend to be quick multihit finishers, so the mileage may vary.

    Best order for me is BH3 for snare, breach I think 5, then BB 3 or 5. Use WW when able but not as opener, GoDs3 to keep ret damage up as able, FA on heavies after Breach.
    I don't make points I make dents.

  9. #69

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    My favourite builds now are:

    Brute - http://goo.gl/kawb5F
    Carnage - http://goo.gl/x1HLSy

    Like you guys mentioned, Burning Vigor is quite nice (for just 3 points), and, instead of Volcanic Rage and +3% frenzy damage, I prefer constant +2% crit damage and better rezz (for brute spec).

  10. #70

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    Quote Originally Posted by Patoson View Post
    My favourite builds now are:

    Brute - http://goo.gl/kawb5F
    Carnage - http://goo.gl/x1HLSy

    Like you guys mentioned, Burning Vigor is quite nice (for just 3 points), and, instead of Volcanic Rage and +3% frenzy damage, I prefer constant +2% crit damage and better rezz (for brute spec).
    Bad Build corazon you need to max resolute advance with passive AA u get around 43% root resist also defiance its a must :P 6 point sin improved rend +reaping balde its not needed.
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