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Thread: 24v24 seiges

  1. #1

    Default 24v24 seiges

    Funcom, reduce the seiges to raid v raid ( 24v24)

    No guild can form 48, ever. Servers couldnt handle it even if we could.

    Also, by making it 24v24 it would make seiges happen way way more often as it would mean that alot more guilds could actually seige.

    15v24 is possible to win, 15v35 however.. not so much.

    Get with the times funcom.

    http://strawpoll.me/1931684

  2. #2

    Default

    A thourough revamp of sieges is what would be needed. Not just half-baked fixes.

    Sieges, besides alledged performance improvement have never worked much and not sololy because performance weren't at there best. Even when guilds or alliance had the numbers to launch sieges they weren't that popular. Performance were mostly an issue because of the stacking of AoEs. More balanced set ups and ping + frame rate was fine for most.
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  3. #3

    Default

    Siege so far only been fun on a caster or ranged class. its hell for melee because of the lagfest and low fps + tab targeting walls buildings which is absolutely stupid makes no sense.

  4. #4

    Default

    Don't think they are planning on touching this element ever again.
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  5. #5

    Default

    Quote Originally Posted by Halfdead View Post
    Don't think they are planning on touching this element ever again.
    i don't understand why, it would take them all of 5 mins to change the code to 24man sides.

  6. #6

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    Quote Originally Posted by GeldourConq View Post
    i don't understand why, it would take them all of 5 mins to change the code to 24man sides.
    You should know their 5 minutes has never been dedicated to aoc or pvp.
    Halfdead/Ghiaour
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    Rogue Angels
    Time Trial Vids

  7. #7

    Default

    Geldour im going to let you in on a secret


    Devs dont read posts in this cesspool we call a forum

    try posting it here instead for actual possible results

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  8. #8

    Default

    Quote Originally Posted by Halfdead View Post
    You should know their 5 minutes has never been dedicated to aoc or pvp.
    lol 3 funcom employees voted for 48 so they don't have to do it hahaha

  9. #9

    Default

    Quote Originally Posted by Chaman-bourru View Post
    A thourough revamp of sieges is what would be needed. Not just half-baked fixes.

    Sieges, besides alledged performance improvement have never worked much and not sololy because performance weren't at there best. Even when guilds or alliance had the numbers to launch sieges they weren't that popular. Performance were mostly an issue because of the stacking of AoEs. More balanced set ups and ping + frame rate was fine for most.
    just reducing to 24v24 would be fine, they don't need to revamp it. had alot of awesome 20v20 type seiges, they ran smooth and all that. trebs still do the same damage so even 6v6 an attacking guild can still win.

  10. #10

    Default

    Quote Originally Posted by GeldourConq View Post
    just reducing to 24v24 would be fine, they don't need to revamp it. had alot of awesome 20v20 type seiges, they ran smooth and all that. trebs still do the same damage so even 6v6 an attacking guild can still win.
    24vs24 can only be enjoyable if the buildings are equaly nerfed to a lower tier like t1 or max t2.

    but more then that without valid rewards, via simple quests it wont be played.

    should have multiple objective quests:

    1 quest to get kills updating raidwide
    1 quest to break several building and burn them
    1 quest to participate
    1 quest to win defense or invasion

    should drop the new victory token from winning defense or offense quest.

    thay already admited quests can be easily added, i thinks its about time they add some to sieges so they are played.
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