Originally I was on the culture PvP server. The idea being that instead of guild vs guild, it would be culture vs culture i.e. cimmerian vs aquilonian vs stygian. This mechanaic is normal in other pvp mmo's. But here PvE changed the way the server was supposed to operate as people couldn't do the raids as easily within one culture type as they could with a cross culture raid party.
So instead of guild vs guild drama, it should have been culture vs culture drama, but players rebelled and the game today is very different to way it was originally envisioned.
I'm not talking about fighting undergeared alts farming bori, I'm talking about all these unknown pvp 9's and 10's I see on a daily basis hanging in Khemi but never once see in a mini game. Obviously on Crom that would most likely be bori warriors, but gear is not the issue and neither is people feeling like they are not get rewarded for pvp while they could do other things. At this point there are plenty of geared pvp toons for any medium sized guild to field enough players to have a presence if they wanted to.
It's that very few people actually care about open world or have a reason to even do it because their is no guild vs guild drama, no "good guy/bad guy" scenario. You get a few trash talkers in minis, but by far and large it comes down to almost arm pulling to get people to want to open world each other much less siege. It's pretty sad since open world pvp can be one of the most rewarding and enjoyable experiences in game, who cares if you don't much actual game credit towards progression while doing it, pvp is it's own reward sometimes. But like Twinks said, if you have a population that just does not care about getting at each other nothing will happen.
We can't expect Funcom to make events to facilitate pvp going when it does not happen on it's own
Doomsayer 2008
But that's not incompatible. I see lots of players with high geared toons playing but 80% of the time they are gearing up alts, or finishing there JS because they need tokens. And to that you add the emos that "don't want to leave those guys the satisfaction of killing them" and leave down hill battles.
So basicly, the odds of having a fun, lasting, open-world fight isn't all that high. So if players are doing something else they'll come after and not drop it even if it's the thousandth JS they are doing or the millionth KK run. When they'll be available it's too late. That's what i meant.
They do... but outside of sieges with absolutely no coherence
Vali~The Mental Mushroom
Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
Well, FC might not have thought of the mass events that way, but they sure should. I saw pretty much the same killing the yeti boss as going into a siege; a friggin power point slide show. There are many more siege bugs, but mitigating the crazy lag 'n stutter one would be an awesome step in the right direction. Just turning off names and health bars on the people around me netted me 25% more fps, but it was still ****
Funcom how about an on screen message telling the Hyborian population when the world bosses are no longer on the scene? Many people were left standing around waiting and waiting because they were unsure when the event officially ended. I went to the trouble to ask a GM who told me that the event was still "ON" ...waited some more ASKED A SECOND TIME...same GM tells me be patient a while longer, the event is still "ON"...then finally THIRD TIME IS CHARM I petition a 3rd time after all hope was gone ...got the same GM Abeadan who FINALLY said he had asked his supervisor each time...and that it wasn't his fault the game developers decided to end the event when they did.
Funcom you can put onscreen messages on for server maintenance so how about going the extra freaking mile and do the same for when an event ends? The right hand doesn't know what the left hand is doing when GM's don't even know the correct answer to a simple question. UNPROFESSIONAL FUNCOM!!!!!!!!!!!!
Water is my bubble
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Religolibri (10) Ranger, trying something else
Amtihotep (10) Hox, Using copy paste poss/gen feat
Looks like regular spawning circle for 2nd WB was crashed & delayed after server reset
I don't have much lags on Fury during WB fight (only short freeze when area around boss loaded with people), but have constant crashes in CV on Crom near ladder leading to WB, and have huge lags near WB on Crom.
I thought this too as I couldn't get all my alts done in time due to the holidays, but when I did Yeti it dinged as completing the first portent. So Vistrix isn't designated as 1 and Yeti as 2, at least Funcom DID forsee that problem. As a result it'll take 13 months, don't sweat it =)
My concern though is if FC have made these bosses dynamic as they claim instead of automated, will there be dedicated employees left a year from now to spawn them for us ;-)
Anuhart
Mysticblood
Holyssmoke
Alienware Area 51 990x 4.30GHz
Water-cooled Radeon R9 290X