Since Funcom added the Energy Bar for Sprinting, Stamina and Natural Stamina Regen are no longer critical especially for Sins and Barbs, but it sits at the top of our General Feat Tree as Quick Recovery, still. For no reason. Couldn't Quick Recovery be moved down one row so it is no longer just blocking the General Tree? All the other Classes get very useful buffs from the start of their General Tree. Once upon a time Stamina was the power of attacking with speed and fury, and the hallmark ability of Rogues but no longer.
Make Quick Recovery optional please, not mandatory to use the General tree. Or just change it to be a better buff like natural stamina plus natural heath regen. Quick Recovery was really there for extended Sprinting during combat for Rogues, but now Soldiers actually Sprint much longer and farther, though not quite as fast, so Rogues no longer even get their hallmark best ability from it. Please, it's a very small Quality of Life fix, not a major revamp.

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) but if i remember correctly this was good for raid bosses. In any other part (pvp,or pve) i dont even need to use stam pots. Since you posted under sin class, the only reason to get general with sin is get the excellent balance (as 2nd anti-knockback beside AoD) and for pve you can surely skip this. I agree with what you say though, it would be good to have something useful.

