I'd really like to see an update to the PVP match making system. It's would appear the system has an out dated algorithm in place, designed (as far as I can tell) to simply separate specific classes and place them on opposite teams (like each team gets 1 tank, 1 healer, and to not stack Sins, ect). But this doesn't take into account time played, PVP level (which although doesn't mean skill, will usually mean gear) as well as (perhaps most importantly) Win/Loss ratio. I'm not sure on the experience of other players, but I find that mini games almost always are 1 sided. It's so rare to find that game where all the teams are stacked up properly, and your not hating that PVP 1 guy who goes 0 and 20 (who then gets yelled at in group chat, making the PVP community something only the thick skinned wish to stick around for). Is it possible to put together an update for PVP match making? Something like "for players above PVP 4, Win/Loss Ratio will determine how you are placed, and the players below PVP 4 will not be stacked on 1 team." This alone in my opinion would correct a lot of the issues that people have with minis atm. Since why put the crappy PVP 10 Conq (I'm sure you all know who I'm talking about =D) with the crappy PVP 7 ToS in full T4 armor in a mini game, and then give the other team the awesome PVP 10 DT, as well as the epic PVP 10 PoM who are both far superior to the tank/healer on the opposite team. Instead make it so the crappy tank is put with the good healer, and the good tanks put with the bad healer. So there is some form of balance. I'm sure this topic has been covered plenty of times, but figure I post and get peoples thoughts.