Originally Posted by
miksen
Hello,
It's my first post here. I have played Age of conan with some breaks. I played right after its initial release, before and after Khitai expansions and some major revamps. Point being - I have witnessed very different states of the game.
Disclaimer: this thread is not about giving stuff away for free to everyone.
ITT I would like to discuss status quo of pvp system in AoC and its accessibility to new players and pve-focused players, as well as overall quality of pvp.
Some things I see now:
- World pvp is non existent on Fury, Rage and let alone Crom;
- Minigames are active only on level 80;
- PVP festivals are mainly played by pvp-focused guilds, mainly consisted of veteran pvp players.
Now, let's imagine a new player who just hit 80 and wants to play pvp:
- Has no experience at pvp at all; (main problem, other two are not that crucial)
- Has no pvp gear;
- Has no or very little AA.
Now, a player has two options: getting into minigames naked or fighting against basalt and trees until he grinds enough for decent pvp gear. (doesn't solve lack of experience problem).
If a fresh player gets into a minigame, wishing to get experience and gear, few things happen:
1) He ruins fun for experienced players, who are hoping to get some decent pvp action with a capable team;
2) He ruins his own fun by being yelled at in chat and being sent to the respad almost instantly.
I can't imagine a possible scenario where a player would want to stay in the game.
I do not have any groundbreaking solutions to this, but I think it would be very ignorant to completely dismiss this problem if we as a community hope for this game to live on.
What do I think would be appropriate:
A) Resurrecting low lvl pvp (on Crom too, of course) via minigames. For example, certain quests could be added for each stage (19 lvl, 39lvl and so on) that would reward players with good gear/xp/other valuable rewards that would be nice for pve progression as well, thus motivating both pve-focused and pvp-focused players to join.
They should be made very visible for all the players.
That would solve few problems:
1) pvp players would get to pvp without waiting to hit 80;
2) players would get minimal experience so needed at lvl 80, thus improving overall quality of pvp content for everybody;
3) pve players would get a chance to try out pvp in a more friendly and stress-free environment.
(Many pve-rs I talk to dislike pvp at 80 solely because they are getting yelled at because they don't have exp and don't know what to do).
B) Splitting endgame minigames into 1-5 pvp lvl and 5-10 pvp lvl.
That could work in a good way, because:
1) New players would be eager to join a mini where they would stand a chance;
2) Experienced players would have more chances to play a decent minigame with experienced players and appropriate challenge.
This is how I see it. Both new and veteran players would benefit. What do you think?
Plus, these suggestions do not require many resources from dev team.