That one is a bad suggestion.
This is the reason therefore a lot of people leave: offline levels and fast AA and PVP experience.
You just log on for a low-level run to see your friends power-levelling or offline-levelling, both sides losing interest in the game fast (the first side for having boosted friends, the other for being bored and satiated too fast). AAs are filled too fast, so people get bored an leave. PVP speed has been fine so far.
- Remove daily rewards and the raid finder;
- remove membership bonuses;
- disable PVE XP for daily challenges;
- remove WBs forever on Crom;
- slow down the AA gain;
- lower the PVP XP gain or remove the streak system;
- remove AoE looting;
- add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
- fix the 250+ms ping;
- take the key away from Saddur;
- revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
- remove energy and add skills (like taunt) back.
It May be a good idea to let f2p read global. But no more please, no more spam please. NPH channel is still available.
I play from Western Europe with a Ping between 100 and 140s. Most of the time, above 200ms ping is due to peering between your provider and internet backbone provider. Most of the time that is solved using a VPN.
As AoC GD I will let F2p access everything but won't let them loot any 80lvl item. You want the fancy items, give money. When I say any lvl 80 item I will include the pvp items.
I will keep the limit for the gold for f2p.
Main (unique ?) objective of f2p is to transform them as customer.
Global was the worst idea ever anyway. If you remove all content that should belong to LFG, just see what it looks like, what kind of players use it most, and what for.
The best thing to do would be to nuke this chan to oblivion.
Unless you consider the impact on DHCP and on NAT based solutions, especially in an IPv4 world. Until you can uniquely identify one person by IP without it ever changing or being able to change for that individual, banning an IP is not a solution.
@OP; interesting idea. I like the TSW model (Especially with the Grand Master scheme). If Funcom offered a Grand Master pack for Age of Conan priced anywhere between $200 and $500 that offered me a lifetime membership I'd buy it in a heartbeat - just so I can log in, play a bit and then carry on with normal life when the mood and music and battles of Hyboria lures me away from work or whatever.
Actually this could exist in a heartbeat...called f2p with a good shop.
You could do exactly what you describe, if they understood their own system. Just imagine it being possible to get rid of the f2p restrictions by permanent unlocks (char and accountbound) and get access permanently (again char and accountbound) with reasonable prices.
I would prefer my suggested way of permanent unlocks rather than a lifetime sub, because the second way will probably bring them less money and be pricey for the customer because of the huge bundle.
It would not only allow for players to pay for and choose what they like, but also allow funcom to do better marketing research than with subs (especially longterm ones).
No special membership offers/better f2p restrictions/fair item shop pricing will help the population/game unless properly marketed and that is not gonna happen in the first place. So in the end this discussion is pointless imo.
Emirri - Dark TemplarNaerri - Herald of Xotli, Arrienne, Argene, Barbeena, Conqubinne, Shaniz, Shinzei, Laylani and Dorela