It is not easy as you said, i.e refer to the GD post.
Which base dps is balanced for a thoses pvp weapons ?
- Better than T4 ?
- Same than T4 ?
- Slightly lower than T4 ?
- Better than T3 ?
...
Second thing is : take the "adjustement" of the Mining Axe of the oxmal. It was another work : adjusting an error in the base dps (225 !!) of a weapon. Not fix to make it playable, or better or desirable. Actually, it was quite the opposite.
After fix, stats and base dps of weapons from Coils of Ubah-Kan were trash cause it was outnerfed. Everytimes people argues this weapon is OP and this one is trash.
Third thing is : what about caster weapons ? They are also trash and tweaking their base dps is useless. So you need to completely rework their stats or there will be imbalance between caster and melee weapons (like there is not enough imabalance with only pvp armors
) -> More work. Why did they should up the base dps of conq sword (meaning it will be another gift to the most op class atm : clever thing to do giving more weapon dps when this class can stack absurd amount of bonus weapon damage)
Basically, tweaking only base dps will result in the same amount of QQ as before (or worst). That's why it must be done carefully. You know, not like old revamps in the Gaute era ;d