You still have that and you have the bugs in the engine. In addition you have now 120 extra latency, if you play from middle europe. Now assume the engine does not treat it linearly, but rather the higher the difference, the worse the "prediction" effect of the engine gets (and experience proves this)...
Just a few examples:
- hit while under a bubble
- instant knockback from assasins
- enemies just keep running around while you see only a slideshow
- skipped animations
- teleporting people
- red "no hit" combo, even if the target is standing still in front of you
- rubberbanding back to a ranger trap 50m away, while you thought you facestabbed a mage on your client
- seeing people knocked back from your repulse, while your animation is already 2 spells further (in the middle of a searing eye)
- someone ccs you with a 1s cast cc, while your instant cc is cancelled
- you get teleported to ress pad, walk around and then suddenly die
- instead of loosing health per combo with a chance to act inbetween, you freeze and wake up dead as soon as more than one enemy target you (even damage is skipped in the log)
etc. etc.
Last edited by Kurt2013; 13th September 2013 at 21:34.
Closed. The title insinuates trolls alone.
Does the walker choose the path, or the path the walker?
>> Only one character from 'Vorbiz' exists in my player name. So if you see me or anyone else with a similar name running around: It is not me.
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