I sometimes get the feeling that sins are a forgotten class by Funcom. So many things are not up to date. Maybe someone in high up in the Funcom-system should be forced to roll an assassin and play PvP? :-)
1. Assassin PvP gear has far to low dps and critical damage/chance compared to PvE gear.
It should not be necessary to spend countless hours doing PvE to play PvP-minis. Even Khitai-gear is in my opinion a lot better then PvP T2 and T3 gear – despite the lack of tenacity (and if not SC: protection). And now there's more and more T4 gear at some servers, which makes any class able to one-shot most sins no matter what gear they wears.
2. Now that the sprint system is changed, all stamina based gear and feats should be changed as well. Sins need energy and energy regeneration – not stamina. For example; the first 5 points in the general feat tree is totally wasted.
3. When making the heavy classes able to make more damage then the sin (not thinking about gear), those classes should also be made more fragile and vulnerable when using the feat/build/etc. Alternatively, the sins should be given something to counter that extra damage that the heavy classes have received over time (some even got more armor). If not: give us more armor.
And to you guys claiming it's all about skill: When you need lots and lots of combos and many minutes to kill someone that can one-shot you, it's just a matter of time before you get stunned, feared, kicked or snared - and then killed – no matter how skilled you are. Especially in minis where long duels 1 vs. 1 is impossible because others will interfere. And how are we supposed to defend ourselves against a ranger that can kill us from long distance with 1, 2 or 3 shots?
That's it for now. I'm ready to get flamed, trolled and accused for QQ. ;-)