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Thread: -=Suggestion Thread=-

  1. #351

    Default

    Have a basic info pop up thing on each toon on the char select screen with info like mail received, AA timer timed out.

    Have the ability to see each chars inventory and be able to swap tradeable things between the chars at the log in screen

    Fix that log out bug please.
    Last edited by Grizzly; 5th June 2013 at 01:09. Reason: edited to keep post inline with thread guidelines

  2. #352

    Default

    [Misc] Please give us an offline-tool to track offers in the trading post like YELLOW GREMLIN had so we can search for offers from work or at way home.

    [Misc] Please create a database like YELLOW GREMLIN had, so we can browse through items from anywhere else
    Ich ignoriere die Beiträge von Zatochi und gehe daher nicht auf sie ein!

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  3. #353

    Default

    [MISC]Provide a way to obtain and use custom user generated character skins.

    The current ESRB rating already states: ...Includes online features that may expose players to unrated user-generated content.

    This content could be restricted to the shop systems of the game so funcom has the ability to preview and reject the stuff in case.

    In PvP areas display default skins only like it's already handled regarding power gear.

  4. #354

    Default

    [misc]make player instanced homes in all hub cities and sell them to players on shop allowing decorations to be added in the interior
    FORUM PVP LVL 10

  5. #355

    Default

    [PvE] Scale solo dungeons to dual dungeons for same reward. (Man+wife style)

    [PvE]Final goal to be Solo, Dual and 6 man dungeon(unchained) of all dungeons in AoC

    [Social]Housing -> Resource zones.

    [Travel] Add a veteran path to NG

  6. #356

  7. #357

    Default

    [Interface] Make a resurrection from a player be the default first option. This design decision causes infinite amount of grief on a regular basis.

    [Interface]The green text above NPCs is borderline unreadable in certain areas. Especially notice this in Conarch Village.

    [PvE]Replace NPCs that sell useless gear in the game and make them sell relevant, on-level gear for the area they're in. For example: Instead of selling a gray sword for 5 silver that is infinitely worse than anything you'd find off of an enemy and is a complete waste of space, sell a reasonably good sword (green quality) for 50 silver. This way players that are questing (and using +1 levels) that haven't upgraded a piece of armor for 20 levels can quickly get something that will at least give them a fighting chance.
    Last edited by turtlemancan; 4th June 2013 at 21:07.

  8. #358

    Default

    {Misc] Introduce a few new classes.For example an Animal/beast tamer class, a druid/shapeshifter type class that uses nature spells, A ninja class that can throw different kinds of bombs or various items with elemental effects.

    [Misc] Player Housing, new drops or crafts could include decoration items etc..

    [PVP] Could have a battlefield styled matches to where 12 players fight 12 players or more and when you die you can't rez until the next battle begins.

    [PvP] Could have a arena that has like 4 forts or places in them that a team has to capture and hold. First team to capture 3 of the 4 forts first wins the match. A time limit of course. If both teams have 2 forts then it's a draw and the victory rewards are split in half for both teams instead of one team getting full reward.

    [PvP] Make more exp or maybe some kind of reward for losing teams. Currently losing teams don't get anything at all.
    Last edited by Grizzly; 5th June 2013 at 01:16. Reason: edited to keep post inline with thread guidelines

  9. #359

    Default

    [MISC] New classes. Or variations of existing: use some of the pre-launch classes that were merged/dropped. That way the "new" classes could be built on the base of existing classes, which would help with balance, itemization, etc.

    Here are the prelaunch classes that were cut/merged (that I found, anyway):

    Cut Warrior Classes:
    • Halberdier - like a polearm guardian, except more
    • Liberator - like a DW conq, except more
    • Zealot - like a DT, with heals and conq buffs

    Cut Priest Classes:
    • Scourge of Derketo - pure fire AoE class, 2H blunts
    • Scion of Set - poison damage
    • Druid - nature DoTs like bee swarms
    • Stormcaller - storms, hurricanes, lightning

    Cut Mage Classes:
    • Lich - melee mage like a HoX, except undead and 2H blunts

    Cut Rogue Classes:
    • Reaver - merged into Barbarian, which was originally 2H-only; emphasis on many fast/flurry attacks
    • Defiler - cross of necromancer and current Assassin class; merged with LM to become new Assassin class
    • Lotus Master - like lotus assassin, except more; merged with Defiler to become new Assassin class
    • Master Thief - "dirty fighter," lots of debuffs like snares/blinds
    • Waylayer - crossbow Ranger, except more
    Last edited by Prima; 5th June 2013 at 02:07.
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  10. #360

    Default

    [Suggestion]Delete all throwing weapons from game.
    Last edited by Grizzly; 5th June 2013 at 01:19. Reason: Edited to keep post inline with thread guidelines
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