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Thread: Your Voice - May

  1. #41

    Default

    was wondering why its npcs instead of players that fulfill law (murder system) on pvp servers

    -cheers

  2. #42

    Default

    Would it be incredibly difficult to allow us to decorate guild cities with more than simply nodes? For example, there is a mechanic to put down a fire in game temporarily. What would be the difference between that and allowing us to put down beds in the barracks, bath tubs, etc permanently?

    Could we use items already in game to decorate our guild cities? We see a neat decoration in the Scarlet Circle's Pra Eun's Palace, pick it up leaving the original decoration there, and set it down in our guild city's tavern.

    That would be the more 'fun' option, allowing us to explore all of Hyboria for anything that catches our eye. I would settle for individual items being sold in the cash shop (Please make it cheap so people are enticed to buy in bulk).

    Could we have more items like the temporary fire? Tents for example?

    Painting our city buildings, their banners, or just about anything that would make them not a clone of other guild cities would be most appreciated.

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    Any chance the artists could work on improving character creation?
    The difference between muscular/thin/fat is hardly recognizable.

    We also need more face options.

    Developing these features and selling a character revamp ticket in the cash shop would generate $$$ for Funcom, though I will not claim to know how expensive it is to get models out there with a fat belly like some NPCs or draw muscular females with defined muscles like the males - or females that could potentially be taller than men.

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    Is there a LFG tool aiding us to group up together when cross server tech finally comes out?

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    Items bought from the cash shop should have their own bag space. I haven't bought more sets of gear from there because I simply don't have the bag space, not because I'm unwilling to give Funcom my dollars.

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    The best UI I have ever come across is WoW's add-on Bartender. We can create rows and columns near endlessly, moving them anywhere we'd like on the screen. Is this something that could potentially be done for Age of Conan?

    The option to fully remove 'art' from the UI is vastly important. Some of us want art; some of us like our UIs to be perfectly barren except for our abilities.

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    Are there any plans for getting players to do sieges once more? This is by far the most fun PvP aspect of this game in my opinion. It would be nice if we could participate in this without lag.
    Last edited by freneticfangs; 3rd May 2013 at 19:29.

  3. #43

    Default

    - Any chance we`ll get a total character re-customise option (this is long overdue)?

    - Will we have a item preview option so we can see how an item look on our toon before buying it?

    - Will we get a functional LFG tool?

    - Is there a new UI for AoC in the works because the current default one is not adequate?

    - When will AoC open beta end? The current state of the game with its multiple bugs and lag make it feel very unfinished. You can`t polish a product that is not stable to begging with.

  4. #44

    Default

    1. The game is intended for mature players who love the feeling of challenge. Will you, hopefully, work on increasing difficulty and effort to be put into progressing in the game?

    2. When will stamina have more meaning in the game, as it is almost limitless nowadays?

    3. What do you have to take into consideration when decreasing some power on characters, as in, replacing all T3.5 armor with Faction armor (Brittle Blade statistics put into T3.5 armor, to be more specific; thus making all people wear a slightly weaker armor) or making conquerors a bit more easier to kill?
    Last edited by LunaticAsylumLA; 6th May 2013 at 10:08.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  5. #45

    Default

    -Will me and my friend be able to sign up and play on the same team in minigame soon?? so we can start play AoC again..

  6. #46

    Default

    Is Sepulcher of the Wyrm, esp. the final encounter, working as intended?

    If so, can you give us a hint on how it is intended to be played / how it is not intended to be played?

    Background: It can be done currently, but the tatics needed feel a bit... weird, and the fight apparently depends a lot on pure chance.

  7. #47

    Default

    Where exactly did character screen beards go and will they ever come back?

  8. #48

    Red face Reaver Barb

    Why reaver barb have to switch weapons in order to do stun or knockback. ? What was a reason not to give reaver class or say Duel Wield Barb no CC ? Will duel wield barbs get at list one cc in future ?

  9. #49

    Question

    Regarding the trade-skills revamp ...

    Will players be able to search the trader for player-crafted items by name, by stat, or by crafter etc.? Please elaborate. (In other words, how will the trader UI be augmented to allow us to efficiently search for crafted-items, if the new system's player-made items don't have names determined by recipes?)

    PS. Whether you choose this question or not, I just wanna say the "your voice" discussion thread concept is a step in the right direction.
    Subbed July 2008 - Try THIS MACHINE AGE a blog for new and casual players of Age of Conan

  10. #50

    Default

    Please do some changes to Enigmata of Yag.
    It is the most run dungeon.

    Any plans to get rid of the tracking mechanic?
    Equalize loot between bosses?

    Maybe small nerf to slaughterer to be on par or just buff spawn/anni. But both should be equally difficult.

    Make sure the Sepulcher of the Wyrm functions correctly. Any word on that?

    An option to port players inside a dungeon would be greatly needed, perhaps more than a LFG tool it would server its purpose to get groups going. Waiting 5 mins to form a group and 10 mins for everyone to get there for a dungeon run that lasts 30 minutes (Monastery for example) is terribly time wasting. People are used to forming groups in global. This would affect the income from buying teleports but unless all players do it you quickly stop buying them what good if you're there early when you have to wait for someone for 10 mins. Any plans for this?

    Please keep the revamps coming. HoX and Necro veterans would really appreciate the breath of fresh air that revamps such as the Conq/PoM ones brought. Any ETA on that?
    Last edited by Redmeth; 8th May 2013 at 09:58.

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