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Thread: Update Notes - 19th August

  1. #1

    Funcom Update Notes - 19th August

    PLAYFIELDS
    • The Catacombs in Tarantia Nobel district offers a host of new quests and encounters to challenge you in this group instance.



    CLASSES

    MAGE (General)
    • Dark Meditation will now properly expire.
    • Dark Meditation should now be removed from the spell list after untraining feats.
    • The description for the general feat Purge no longer refers to multiple targets.
    • The feat "Purge" has been renamed to "Spell - Purge".
    • Mirrored Iron's proc, Set's Shield, now hits using the correct damage type based on the Magic Rating buff running.
    • Mirrored Iron's proc, Set's Shield, has had its damage readjusted to the proper amount.

    ROGUE (General)
    • Ambush ability will no longer increase the damage of the next strike.
    • Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
    • Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
    • Quick Dismount will not go on cooldown unless you are mounted.
    • Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
    • Cheat the Reaper can now only activate once every 5 minutes.

    SOLDIER (General)
    • Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
    • Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.
    • Spell damage will now properly trigger Cunning Deflection.

    Assassin
    • Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
    • Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.

    Barbarian
    • All the Savage Rage combos now use the same animation as Savage Rage IV.
    • Impale's cooldown has been increased to 40 seconds.
    • Impale's bonus damage will now scale consistently with feat points invested.

    Bear Shaman
    • Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
    • Claws of Life will no longer be removed after zoning.
    • Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
    • Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.

    Conqueror
    • Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
    • Deep Wounds will now stack properly.
    • Deep Wounds' proc rate has been slightly increased.
    • Deep Wounds now displays a stack count in the target's debuff GUI.
    • Deep Wounds' DPS has been increased slightly.
    • Feint Attack I will no longer scale past Feint Attack II at any level.
    • Frostbite will now debuff magical damage in addition to melee damage.
    • Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
    • Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
    • Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
    • Lacerate will now proc off all non-unarmed melee attacks.
    • Lacerate's proc rate has been slightly increased.
    • Lacerate now displays a stack count in the target's debuff GUI.
    • Lacerate's DPS has been increased slightly.
    • Lingering Wrath's damage has been slightly reduced.
    • Lingering Wrath will now always tick 5 times.
    • Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
    • Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
    • Rend Flesh's damage over time effect will now last 5 seconds.
    • Rend Flesh now displays a stack count in the target's debudff GUI.
    • Rend Flesh's damage over time effect will now scale better with more feat points invested.
    • Improved Rend's direct damage hit will now scale better with more feat points invested.
    • Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.
    • Renamed Auras & Battle Crys, and included level up info in descriptions.

    Dark Templar
    • The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
    • Pact of Malacodor should now be removed from the spellbook after untraining feats.
    • Reaper of Malacodor should now be removed from the spellbook after untraining feats.
    • Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.

    Demonologist
    • Chaotic Blast's damage component can now perform critical hits.
    • Demonic War will no longer be removed when zoning.

    Guardian
    • Guard I will no longer scale past Guard II at any level.
    • Lowered the damage of Stagger I slightly.
    • Increased the damage of Stagger II slightly.

    Herald of Xotli
    • Undying Glory of Xotli should no longer be removed when zoning.
    • Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.

    Necromancer
    • Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
    • Despoil the Soul duration has been increased to 1 hour.
    • Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
    • The cabal debuff will now use the proper icon in the target's debuff window.

    Priest of Mitra
    • Armor of Faith will no longer be removed by Hand of Mitra.

    Ranger
    • Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
    • Marked Target will now stack properly when 2 points are invested in the feat.
    • Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
    • Shattering Shots will now properly remove the directional shielding in the target GUI.
    • Immolation should work more consistently.

    Tempest of Set
    • Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
    • A book in your offhand will no longer spin during attack animations.



    COMBAT
    • The attack at the end of a charge can no longer be aborted.
    • Transitions between 2H-attacks for male & female characters should feel smoother.
    • The male UP-attack animation for staves should now work correctly.
    • Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
    • Melee pets will now do splash damage.
    • Knockback should have a proper animation again.
    • Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
    • You should no longer be able to damage or heal dead targets with spells or combos.
    • Fixed a cause of sliding during combat.
    • Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
    • You can no longer de-apprentice while in combat.



    MASSIVE PVP
    • If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
    • Players can now only spawn a ballista while the city is vulnerable to attack.
    • Catapult progress bar no longer shows Trebuchet Blast.
    • Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
    • Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
    • If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
    • The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
    • It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
    • Only the defending guild can talk to the ballista builder NPCs.
    • The siege camps will now give a message when they are used when the city isn't vulnerable.
    • Player city guards are now friendly to the guild that owns the city.
    • Siege Weapons should no longer fail to initialize properly.
    • Ballista NPCs should always spawn when the city becomes vulnerable.
    • Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
    • Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
    • Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
    • Massive PvP city NPCs should only be usable by the owners of the city.
    • Defending players in a siege will no longer get points for character kills.
    • Time left in the siege battle before it ends will now display correctly in Score window.
    • If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
    • Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.
    <table><tr><td><a href="http://www.funcom.com"><img src="/images/avatars/funcom/transparent_logo_official_3.png" alt="Funcom" border="0"></a></td><td style="color:#343434"><span style="font-size: 10pt">Oliver 'Tarib' Kunz</span><br><span style="font-size: 10pt;">Senior Community Manager </span><br><br>
    <span style="font-size: 7pt"><a href="http://ageofconan.com">Age of Conan Website</a> | <a href="announcement.php?f=8">Social Guidelines</a> | <a href="http://www.ageofconan.com/support">Customer Support</a> | <a href="http://ageofconan.com/gameplay">Gameplay Overview</a> | <a href="http://www.facebook.com/pages/Age-of-Conan/60198038350">Age of Conan on Facebook</a>| <a href="http://twitter.com/funcom_conan">Age of Conan on Twitter</a></span></td></tr></table>

  2. #2

    Funcom

    GUILDS
    • The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
    • Only the guild that owns the city will be able to use the NPCs inside their city.
    • Renamed some player city feats to be in line with the names of the buildings.
    • Barracks should now always show up in the guild feats window after being built.



    ITEMS
    • Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
    • Basic and Advanced Riding Training items will properly be comsumed on use.
    • Pyramid of the Ancients: The essence trap can now only be used within the pyramid.



    MOUNTS
    • Rhino Charge should no longer go on cooldown unless successfully activated.



    NPC/ MOBS
    • Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
    • Tavern patrons in the Armsmans Tavern should no longer play strange animations.
    • Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
    • Spiders will no longer jump back several feet when getting hit.
    • Travel NPCs should offer correct dialog options for travel.
    • New and updated loot has been placed in the Catacombs!
    • Acheronian Ruins - The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
    • Acheronian Ruins - - All picts now have a specified class, and fitting weapon to this class. Added more mobs.
    • Conarch Village - Removed a loop from Rhiderch, and Ryarm's dialog.
    • Commander Zoria's costume and weapons have been revamped.
    • Kalanthes will no longer stand on chairs in his house.
    • Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.
    • Lacheish Plains - Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
    • Oasis of Zaara - Lions are no longer easy to defeat.
    • Pyramid of the Ancients - The Master Torturer will no longer spawn multiple times in a row.
    • Tarantia Noble District - Lady Verde's Bodyguard now looks the same both when seen on the outside and the inside of the villa.
    • Tarantia Sewers/Catacombs - Putharjath should now have more interresting abilities.
    • Treasury of the Ancients - Corrected a typo in Thuthmekri's dialog.
    • White Sands Isle - Asapon will now correctly spawn at all times outside the Atlantean Cave.
    • Khopshef Province: Hamadi should now patrol correctly at all times.
    • Khopshef Province: Hidden Bandits will now dual wield.
    • Khopshef Province: "Fine Potions" Merchant Nekhbet is now easier to interact with.
    • Some bosses were using combos they weren't supposed to. This has been fixed.
    • Traders in Conarch Village and elsewhere should always be available for use.



    VOICE ACTING
    • Additional Voiceacting for the following quests:

      • Conarch Village:
        • Every Strong Arm
        • Clans at War

      • Conall's Valley:
        • An Impending Attack
        • Chaos in the Fortress
        • Mayhem in the Fortress
        • Decimate the Warhost

      • Old Tarantia:
        • The Wrong Kind of Message
        • The Woman Who Never Died

      • Wild Lands of Zelata:
        • Tearing the Veil
        • Immortal Acheron

      • Khemi:
        • The Raided Tomb
        • The Satiated Serpent

      • Khopshef Province:
        • A Plea for Prophecy
        • Sneaking Suspicions
        • Lord Atum-Kheket
        • Emerald Eyes

      • Eiglophian Mountains:
        • A Broken Bloodline
        • The Blood-Furred Best
        • Elina's Father
        • A Daughter's Revenge
        • White Hand Officers

      • Field of the Dead:
        • Death to the Vanir
        • The Ymirish Bearlock
        • Lieutenant Rhor
        • Lieutenant Haken, Karras & Vorr
        • Tabbot and the Scounts
        • The Wolf Dream
        • The Curse of the Werewolves
        • Den of Wolves
        • A Curious Encounter

      • Atzel's Approach:
        • The Giant Killings
        • Against the Giant Chief
        • Hard Evidence
        • Trail to the Dragon's Lair
        • The Stygian Diary

      • Kheshatta:
        • Lift the Curse of Constantius
        • Master of the Silver Peacock
        • Ibis, Master of Hidden Secrets
        • Master of Gargoyles

      • Thunder River:
        • A Steep Cliff
        • Heads of the Fallen
        • Turning Point
        • Absolute War



    QUESTS
    • Atzel's Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
    • Atzel's Approach: Revenge of the Ape God - This is now a group quest.
    • Atzel's Approach: Power Behind the Throne - Item "Orders with the Mark of Set" no longer tells the player to right click on it to get a quest.
    • Conarch Village: The Downtrodden - Croiss will no longer confuse a sword with an axe.
    • Khemi: The Guardian statue will no longer send you into a dialog loop.
    • Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
    • Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they're being used.
    • Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
    • Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
    • Old Tarantia: The Aquilonian ******* - Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband's infidelity.
    • Pyramid of the Ancients - The teleport altar behind Lord Atum-Keket will now be visible at all times.
    • Pyramid of the Ancients - Solving the quest "Emerald Eyes" will actually give emerald eyes to the Guardian Statue.
    • Tarantia Sewers: The Orphans in the Hovel - Quest now updates for the entire party after talking to Galeria.
    • Thunder River: The Kitten - The cat now correctly patrols and eventually despawns.
    • Wild Lands: Old Secrets - The password has been corrected in the quest journal.
    • Kheshatta: Wanted , The Blasphemer - Ashka should now spawn correctly.
    • Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
    • Khopshef Province: Blessed Caves - Anata's Key should no longer remain in the player's quest inventory.
    • Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
    • Tortage Underhalls: Players will now be able to re-enter Raboz's Cell after finishing the quest Gone with the Wine, but before starting on the quest Ruins and Demise.



    TRADESKILLS
    • If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
    • Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
    • Vendor bought resources have been reduced in price.
    • Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
    • Droprate for all Wild Lands of Zelata animals have increased.
    • Droprate of Wild Dagga has been slightly increased in the world.



    WORLD DESIGN
    • Several collision fixes in Massive PvP Battlekeep playfields.
    • Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
    • Conalls Valley night time environment has been altered to brighten the playfield slightly.



    GUI
    • Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
    • Added descriptions to a few of the more obscure potions in Hyboria.
    • The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
    • Hide my helmet/cloak options should work again.
    • Improved GUI Modifications to support the new PvP Consequence System.
    • Corrected the names of some chat channels to be more accurate. Added a few new chat channels.
    • The PVP XP bar can be toggled on and off. (Interface -> HUD)
    • Floating healing numbers over the character's head are back.
    • Fixed weird messages when teleporting in the massive PvP playfields.
    • The optional GUI component Combat Rose will now react to every keypress in a fight instead of just the first one.
    • Players can now use /<channelname> to talk to different channels.
    • Items will no longer show +0.0 to any stats.
    • A cause of flickering icons has been corrected.
    • Fixed an issue with building model requirements failing when the models were stacked in your inventory.
    • Crafted items will now display the "created by" name. (NOTE : This is a work in progress)
    <table><tr><td><a href="http://www.funcom.com"><img src="/images/avatars/funcom/transparent_logo_official_3.png" alt="Funcom" border="0"></a></td><td style="color:#343434"><span style="font-size: 10pt">Oliver 'Tarib' Kunz</span><br><span style="font-size: 10pt;">Senior Community Manager </span><br><br>
    <span style="font-size: 7pt"><a href="http://ageofconan.com">Age of Conan Website</a> | <a href="announcement.php?f=8">Social Guidelines</a> | <a href="http://www.ageofconan.com/support">Customer Support</a> | <a href="http://ageofconan.com/gameplay">Gameplay Overview</a> | <a href="http://www.facebook.com/pages/Age-of-Conan/60198038350">Age of Conan on Facebook</a>| <a href="http://twitter.com/funcom_conan">Age of Conan on Twitter</a></span></td></tr></table>

  3. #3

    Funcom

    GENERAL
    • Removed the Miss Chance from Shield of the Risen.
    • You will no longer be zoned after speaking to a Feat Fixer.
    • Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
    • Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
    • Many typos corrected in quests and dialog.
    • Fixed a case when the game stopped running after restoring from minimized state.
    • Some assertion failure, memory leak, and crash causes were addressed.
    • Black Castle: Player zoning rotation from Khopshef Province has been fixed.
    • Voiceovers should no longer continue to play when you zone into another playfield.
    • Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
    • Typing /channelname followed by a space and no other text in chat will no longer crash the client.
    • You will not be charged for resetting your skills unless the skill value is >= 150
    • Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
    • Fixed an issue where single player playfields would not reset.
    • The'Out Of Disk Space' error should be fixed.
    • Falling very large distances will no longer make you end up standing in mid-air.
    • Tortage: Fixed lighting in the Thirsty Dog Inn.
    <table><tr><td><a href="http://www.funcom.com"><img src="/images/avatars/funcom/transparent_logo_official_3.png" alt="Funcom" border="0"></a></td><td style="color:#343434"><span style="font-size: 10pt">Oliver 'Tarib' Kunz</span><br><span style="font-size: 10pt;">Senior Community Manager </span><br><br>
    <span style="font-size: 7pt"><a href="http://ageofconan.com">Age of Conan Website</a> | <a href="announcement.php?f=8">Social Guidelines</a> | <a href="http://www.ageofconan.com/support">Customer Support</a> | <a href="http://ageofconan.com/gameplay">Gameplay Overview</a> | <a href="http://www.facebook.com/pages/Age-of-Conan/60198038350">Age of Conan on Facebook</a>| <a href="http://twitter.com/funcom_conan">Age of Conan on Twitter</a></span></td></tr></table>

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