PLAYFIELDS
- The Catacombs in Tarantia Nobel district offers a host of new quests and encounters to challenge you in this group instance.
CLASSES
MAGE (General)
- Dark Meditation will now properly expire.
- Dark Meditation should now be removed from the spell list after untraining feats.
- The description for the general feat Purge no longer refers to multiple targets.
- The feat "Purge" has been renamed to "Spell - Purge".
- Mirrored Iron's proc, Set's Shield, now hits using the correct damage type based on the Magic Rating buff running.
- Mirrored Iron's proc, Set's Shield, has had its damage readjusted to the proper amount.
ROGUE (General)
- Ambush ability will no longer increase the damage of the next strike.
- Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
- Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
- Quick Dismount will not go on cooldown unless you are mounted.
- Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
- Cheat the Reaper can now only activate once every 5 minutes.
SOLDIER (General)
- Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
- Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.
- Spell damage will now properly trigger Cunning Deflection.
Assassin
- Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
- Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.
Barbarian
- All the Savage Rage combos now use the same animation as Savage Rage IV.
- Impale's cooldown has been increased to 40 seconds.
- Impale's bonus damage will now scale consistently with feat points invested.
Bear Shaman
- Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
- Claws of Life will no longer be removed after zoning.
- Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
- Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.
Conqueror
- Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
- Deep Wounds will now stack properly.
- Deep Wounds' proc rate has been slightly increased.
- Deep Wounds now displays a stack count in the target's debuff GUI.
- Deep Wounds' DPS has been increased slightly.
- Feint Attack I will no longer scale past Feint Attack II at any level.
- Frostbite will now debuff magical damage in addition to melee damage.
- Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
- Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
- Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
- Lacerate will now proc off all non-unarmed melee attacks.
- Lacerate's proc rate has been slightly increased.
- Lacerate now displays a stack count in the target's debuff GUI.
- Lacerate's DPS has been increased slightly.
- Lingering Wrath's damage has been slightly reduced.
- Lingering Wrath will now always tick 5 times.
- Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
- Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
- Rend Flesh's damage over time effect will now last 5 seconds.
- Rend Flesh now displays a stack count in the target's debudff GUI.
- Rend Flesh's damage over time effect will now scale better with more feat points invested.
- Improved Rend's direct damage hit will now scale better with more feat points invested.
- Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.
- Renamed Auras & Battle Crys, and included level up info in descriptions.
Dark Templar
- The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
- Pact of Malacodor should now be removed from the spellbook after untraining feats.
- Reaper of Malacodor should now be removed from the spellbook after untraining feats.
- Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.
Demonologist
- Chaotic Blast's damage component can now perform critical hits.
- Demonic War will no longer be removed when zoning.
Guardian
- Guard I will no longer scale past Guard II at any level.
- Lowered the damage of Stagger I slightly.
- Increased the damage of Stagger II slightly.
Herald of Xotli
- Undying Glory of Xotli should no longer be removed when zoning.
- Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.
Necromancer
- Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
- Despoil the Soul duration has been increased to 1 hour.
- Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
- The cabal debuff will now use the proper icon in the target's debuff window.
Priest of Mitra
- Armor of Faith will no longer be removed by Hand of Mitra.
Ranger
- Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
- Marked Target will now stack properly when 2 points are invested in the feat.
- Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
- Shattering Shots will now properly remove the directional shielding in the target GUI.
- Immolation should work more consistently.
Tempest of Set
- Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
- A book in your offhand will no longer spin during attack animations.
COMBAT
- The attack at the end of a charge can no longer be aborted.
- Transitions between 2H-attacks for male & female characters should feel smoother.
- The male UP-attack animation for staves should now work correctly.
- Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
- Melee pets will now do splash damage.
- Knockback should have a proper animation again.
- Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
- You should no longer be able to damage or heal dead targets with spells or combos.
- Fixed a cause of sliding during combat.
- Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
- You can no longer de-apprentice while in combat.
MASSIVE PVP
- If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
- Players can now only spawn a ballista while the city is vulnerable to attack.
- Catapult progress bar no longer shows Trebuchet Blast.
- Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
- Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
- If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
- The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
- It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
- Only the defending guild can talk to the ballista builder NPCs.
- The siege camps will now give a message when they are used when the city isn't vulnerable.
- Player city guards are now friendly to the guild that owns the city.
- Siege Weapons should no longer fail to initialize properly.
- Ballista NPCs should always spawn when the city becomes vulnerable.
- Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
- Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
- Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
- Massive PvP city NPCs should only be usable by the owners of the city.
- Defending players in a siege will no longer get points for character kills.
- Time left in the siege battle before it ends will now display correctly in Score window.
- If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
- Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.