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Thread: State of Funcom? Aoc?

  1. #61

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    As a guild and group of friends who like to play together we only managed to do all purist dungeons together with the help of offline levels, so we could adjust the toons to the needed level. It was hard enough to find dates and times, I can not even imagine how long it would have taken if everyone would have needed to actually play every toon to get to the right levels. Deleting offlinelevels pretty much killed purists for us, because the only realistic option is now to play the toon to the level of the next dungeon and then open a pug group and pray and hope someone will join. And then pray and hope that it will take under 4 hours to complete it. If even...
    Help from friends and guildies is nearly impossible, because hardly anyone has the right archetype at the right time at the right level. May sound good for pug activity - in reality it just killed purists for us.

  2. #62

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    well right now exiles surpassed dota 2 with 120k viewers on twitch... damn

  3. #63

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    just remember what happened to many E.A. games like (last one)"nomansky", "rust", and many others. don`t think that new fail.com "gem" will save them. it`s more likely they get some $ and then will give them back. becouse if you don`t like the game, you can get yr money back(on steam). so only hope for them is that some ppl will buy it from their site.

    p.s. GZ with "new" mount, they c/p it from neverwinter online)

  4. #64

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    Edit by Anzu: Please be constructive.
    Last edited by Anzu; 31st January 2017 at 17:16.
    EvitoQQ @ YouTube
    THE IVORY TOWER - QQ - Schlenkerla/Hersch

  5. #65

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    It looks like they spent only about 2 minutes texturing that horse though.

  6. #66

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    So I had a facepalm moment after killing the wb today on a conq that I've been holding at 54 for purist runs. Was the last kill for the task and without thinking I turned the quest in. Hello level 58...

    http://www.the-kindred.org/Images/sc...nan/whoops.jpg

    Duh.

  7. #67

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    Quote Originally Posted by Feadara View Post
    As a guild and group of friends who like to play together we only managed to do all purist dungeons together with the help of offline levels, so we could adjust the toons to the needed level. It was hard enough to find dates and times, I can not even imagine how long it would have taken if everyone would have needed to actually play every toon to get to the right levels. Deleting offlinelevels pretty much killed purists for us, because the only realistic option is now to play the toon to the level of the next dungeon and then open a pug group and pray and hope someone will join. And then pray and hope that it will take under 4 hours to complete it. If even...
    Help from friends and guildies is nearly impossible, because hardly anyone has the right archetype at the right time at the right level. May sound good for pug activity - in reality it just killed purists for us.
    I did not have many problems with that achievement without any offline levels or extreme guild support (only 1 or 2 people joined me in a couple of dungeons); yet, that was before the RF (when offline levels were still there)... Maybe times have changed.

    Quote Originally Posted by Raeil View Post
    So I had a facepalm moment after killing the wb today on a conq that I've been holding at 54 for purist runs. Was the last kill for the task and without thinking I turned the quest in. Hello level 58...

    http://www.the-kindred.org/Images/sc...nan/whoops.jpg

    Duh.
    I suggest writing a petition in order for a GM to revert that game-breaking bug moment. Quests should scale to level. There was another similar bug with PVP events where low-level characters could use the exploit to level up fast.

    Quote Originally Posted by Raeil View Post
    Actually find myself wishing there were a way to slow down or stop leveling exp to make it possible to keep a character at a certain level. Mainly for purist run characters.

    Never thought I'd miss EQ's exp loss on death...
    Yeah, that is the same problem for low-level PVP. You get several kills in PVP, and you outlevel your PVP level bracket... Funcom broke the game for PVP players too.
    Last edited by Anzu; 2nd February 2017 at 04:45.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  8. #68

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    Quote Originally Posted by LunaticAsylumLA View Post
    I suggest writing a petition in order for a GM to revert that game-breaking bug moment. Quests should scale to level. There was another similar bug with PVP events where low-level characters could use the exploit to level up fast.
    Well, not that big a deal for me as I don't need anything in that purist range now. Just when I'd see someone trying to put that level purist group together and unable to find a tank I'd step in. Though yeah, quests scaling to level would be good.

  9. #69

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    Quote Originally Posted by LunaticAsylumLA View Post
    I did not have many problems with that achievement without any offline levels or extreme guild support (only 1 or 2 people joined me in a couple of dungeons); yet, that was before the RF (when offline levels were still there)... Maybe times have changed.
    That is exactly my point. We want to play together, and not with random people. Why beeing in a guild and socialising and making friends when you are forced to play with random people anyway? But even with offline levels we needed roughly one year to get the achievement for everyone. New players and some players who had to take a break playing now do not get any support from any of us, simply because it is totally unrealistic for us to help with the right archetype at the right level - without offlinelevels. People work, have families and friends and other hobbies, and waiting for everyone to play his toon to the right level without outleveling is just not working. Most of us have one free slot, so we created and deleted and created and pushed to the right level with offlinelevels. All of that os no longer possible, so no guild/friends purists groups any more.

  10. #70

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    Quote Originally Posted by Feadara View Post
    That is exactly my point. We want to play together, and not with random people. Why beeing in a guild and socialising and making friends when you are forced to play with random people anyway? But even with offline levels we needed roughly one year to get the achievement for everyone. New players and some players who had to take a break playing now do not get any support from any of us, simply because it is totally unrealistic for us to help with the right archetype at the right level - without offlinelevels. People work, have families and friends and other hobbies, and waiting for everyone to play his toon to the right level without outleveling is just not working. Most of us have one free slot, so we created and deleted and created and pushed to the right level with offlinelevels. All of that os no longer possible, so no guild/friends purists groups any more.
    Ah, the sweet times when we used to get guild PVP groups at 19 on Crom! Was it back in 2011 or 2012? I cannot remember. Although with PVE, I had a similar problem in 2009–early 2010 when I could not get any guild support: everyone was 80 already. I had to find out by myself how I could complete those dungeons without 80s with my first character.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

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