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Thread: Requests for 2016

  1. #21

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    Quote Originally Posted by ltburns View Post
    - Open transfers from Rage

    Yes i know most of what i request is for f2p players, reason being they are to excluded from the customers with subs
    It's FREE. Why should someone who pays nothing get the same as those who pay?

    such restrictions are not going to help the game grow, its creates a growing gap subs/non subs and is not a good enough experience for people to want to sub
    Hardly.

    I was F2P and I subbed because of it.

    You want pay content? Well, then the answer is simple; PAY.

  2. #22

    Lightbulb Bug Report and Suggestion List

    Greetings!

    I was around in 2008 when it launched, and it still feels and plays like we're in 2008. It is unfortunate that not more resources were put into this. It could be very popular again if some fundamental issues were addressed. Improvements have to be made. Being bold and honest will make this game great again. Now, let's get down to the nitty gritty.


    NOTE: This post is continuously updated with new information.


    Technical details: Using default Interface Options.


    Let's add some polish!

    Initial Game Screen:
    - Add unique messages depending on input state.

    Example: I have input in Username, but nothing in Password; send "Please enter your password", and vice-versa.


    SKILLS:
    - The "Charge" skill returns "Target not a character" (twice for some reason) instead of something more descriptive depending on state.
    - Using the above skill also returns non-descriptive messages if you target yourself.

    Example: I have nothing targeted; skill always returns "Target not a character" regardless of target type.
    Example: I have myself targeted; skill always returns "Your are unable to perform this action." +
    "The ability selected is unavailable at the moment." +
    "Target too close"

    Now that is odd. I suggest adding better messages, depending on state. It needs cleaned up and made a bit more precise.

    - Jumping in/out of the water will re-apply your Stance (Conqueror).
    - You can use the Mount and the Quick Dismount skill at the same time, thus triggering its cooldown.
    Example: Start mounting up, use Quick Dismount.


    USER INTERFACE:
    - When you log in, the way the server sends messages seems unorganized. Here is the current structure.
    1.) Lets you know what city you're in (example: Entering Tortage City Night).
    2.) You are now bound here (Why? If you want to know where you are bound to, mouse over the Path of Asura skill).
    3.) Guild MotD.
    4.) Welcome to Age of Conan
    5.) You are protected by Shield of the Risen

    I would change the order and/or remove some elements which aren't really necessary. Also, I suggest adding a ! after "Welcome to Age of Conan" and change [Guild MotD] to [Guild Message of the Day] for clarity.

    - Don't send the Item Shop menu every time you log in. This can be annoying. Let players know in other ways.
    - Don't send the Inventory Overflow menu every time you log in/change areas, or have a quest state update. Let the player know in other ways.
    - Going near an object which acts as a Climbing Point will add an empty nameplate to your UI (bottom right), instead of just letting you know in the Chat Log. Also, you can right-click the empty nameplate and a little box, with no text, will appear.
    - Entering a new area sends its name to both your UI and the Chat Log. I suggest sending the name to the UI exclusively.
    - NPC names which clearly indicate that they are of a certain type (Guards for example) should not be subject to the same rules from when you enable the "Show NPC details (Nametags)" option.
    Example: "Red Hand City Guard" is obviously a guard, therefore adding [Guard] under its name would be redundant.
    - Attempting to receive an item when you have a full inventory will return an error message up to three times instead of once.
    - Attempting to click on an item or a player in the Chat Log after you have chosen to enable the "Click Through" option will not allow you to click on item/player names. I would also move the scroll-bar to the other side of the Chat Log.
    - You are unable to click through Player/NPC bubble chat/dialogue. I suggest changing it so you can.
    - I suggest changing the currency name from "Cash" to "Coin" or something a little bit more suitable for an MMORPG.
    - I suggest changing the "Play" button to "Enter World" on the character selection screen.
    - I suggest stacking items of the same type when they appear in the Loot Window.
    - Repeatedly clicking on UI buttons will lag your client.


    WORLD ENVIRONMENT:
    - When you jump over Lava, you get the message "You have been incinerated" however you haven't actually touched the liquid itself.
    - You can get stuck between the tree and the hut inside Area: Conall's Valley, Cursor X: 590, Y: 545. Image: http://i.imgur.com/Sf7KJGP.jpg
    - There are overlapping textures inside Tortage Underhalls, near the entrance (from the Tortage main gate - Area: Tortage Underhalls, Cursor X: 147, Y: 100) - Move your camera around to see it flicker. Image: http://i.imgur.com/qpFCvtx.png
    - There is a giant invisible barrier on this rock, for no apparent reason. (Area: Acheronian Ruins, Cursor X: 137, Y: 282) - Image: http://i.imgur.com/4ny4V9L.jpg
    - There is a floating entity inside Area: Conall's Valley, Cursor X: 1691, Y: 662 - near the entrance to Field of the Dead. Image: http://i.imgur.com/CuxzJgk.jpg
    - There is a floating entity inside Area: Acheronian Ruins, Cursor: X: 503, Y: 303. Image: http://i.imgur.com/o47r0Ld.jpg
    - There are overlapping textures inside Area: Acheronian Ruins, Cursor: X: 444, Y: 305. Move your camera around to see it flicker. Image: http://i.imgur.com/Mys7q7Z.jpg
    - There is a floating entity inside Area: Thunder River, Cursor: X: 1261, Y: 1458. Image: http://i.imgur.com/SldVrO1.jpg
    - There is a floating entity inside Area: Thunder River, Cursor: X: 210, Y: 955. Image: http://i.imgur.com/WaLryiX.jpg
    - There is a floating entity inside Area: Thunder River, Cursor: X: 364, Y: 1074. Image: http://i.imgur.com/oO1RvbO.jpg
    - There is a floating entity inside Area: Thunder River, Cursor: X: 485, Y: 1055. Image: http://i.imgur.com/4akDwfA.jpg
    - There are several floating entities (grouped up) inside Area: Thunder River, Cursor: X: 1034, Y: 783. Image: http://i.imgur.com/0sKchS3.jpg
    - There are several floating entities (grouped up) inside Area: Thunder River, Cursor: X: 940, Y: 606. Image: http://i.imgur.com/scJyvM5.jpg
    - There is a floating entity inside Area: Thunder River, Cursor: X: 695, Y: 808. Image: http://i.imgur.com/OxqWW4m.jpg
    - There is a floating entity inside Area: Thunder River, Cursor: X: 1182, Y: 842. Image: http://i.imgur.com/YiRQ5DK.jpg
    - The ground at Area: Thunder River, Cursor: X: 785, Y: 1195, is not solid. You are able to walk inside of the texture. Image: http://i.imgur.com/llANCWA.jpg
    - There are missing textures inside Area: Tortage Underhalls, Cursor X: 79, Y: 314. Image: http://i.imgur.com/ERq0m82.jpg
    - There are several floating entities inside Area: White Sands, Cursor X: 522, Y: 786. Image: http://i.imgur.com/Z9E6uXt.jpg
    - There is a floating entity inside Area: White Sands, Cursor: X: 503, Y: 594. Image: http://i.imgur.com/2RIFE8r.jpg
    - There are several floating entities inside Area: White Sands, Cursor X: 482, Y: 314. Image: http://i.imgur.com/u9ErvYa.jpg
    - There are overlapping textures inside Area: Thunder River, Cursor: X: 1423, Y: 1115. Move your camera around to see it flicker. Image: http://i.imgur.com/LEcrIw0.jpg
    - There is an inconsistent textured part of the shape inside Area: Tortage Underhalls - entry from Tortage Harbor. Image: http://i.imgur.com/IvOFhV8.jpg
    - I suggest making it impossible to Mount in the Thirsty Dog Inn (City of Tortage). You can't leave the area while mounted. Also, there is no point in being mounted in an Inn, let alone a crowded area.
    - There are visible terrain gaps in Area: Tarantia Common District (under water, by the dock), Cursor X: 901, Y: 796. Image: http://i.imgur.com/KnzzWIm.jpg
    - There are visible gaps between the door and rock, reducing its legitimacy as a door, in Area: Tarantia Common District, Cursor X: 659, Y: 800. Image: http://i.imgur.com/pcn4CWy.jpg
    - There is a visible gap in Area: Tarantia Common District (near The Iron Tower), Cursor X: 660, Y: 812. Image: http://i.imgur.com/bTj2Sxy.jpg
    - There is a visible gap in Area: Tarantia Common District (near the coast), Cursor X: 794, Y: 774. Image: http://i.imgur.com/wB3dx03.jpg
    - There is a visible gap in Area: City of Tortage, Cursor X: 1024, Y: 690. Image: http://i.imgur.com/Z8IsiEl.jpg
    - There are two non-solid entities (you are able to walk through) in Area: Poitain, Caenna Village, near the Ressurection Pad. Image: http://i.imgur.com/hXZAzRd.jpg


    CHARACTER:
    - When your health reaches 0, you don't actually die, at least from the UI's perspective. I believe it has to go one point below that. Maybe it has something to do with Natural Regen? I don't know.
    - When you die, status effects are not immediately removed.
    - Your breath bar is immediately replenished upon resurfacing from the water.
    - Running too fast will cause anomalies in the player animations.


    NPC:
    - When an NPC dies, its name changes to the color green. It most likely defaults to a friendly state, but I don't see why you would need to do that, since it's dead.


    ITEM:
    - There is extra whitespace after the item name. Image: http://i.imgur.com/LZQ368u.jpg


    SYSTEM / GAME ENGINE:
    - Dying on certain angles will sometimes make your model shake as if you're having a seizure. This is non-stop, until you despawn.
    - Discuss the possibility of replacing Flash with something better, such as Lua. This would greatly increase performance.
    - Optimize the Game Engine.

    NOTE: I understand that this is quite the undertaking but it will greatly benefit you in the long run.


    GAME DESIGN:
    - I suggest, if possible, to cut down on the shear amount of zoning that one must do. In an MMORPG, in 2016, it is very hard to put up with that, especially if it is not needed. This destroys the immersion of the world. Everything should be grand and open. Remove the invisible barriers!

    NOTE: If you want to add control flow, do so with terrain, or well-placed objects. Do not use invisible walls, unless it is absolutely necessary.


    MISC / TOOLS:
    - Take advantage, if not already, of static code analysis tools such as http://www.viva64.com/en/pvs-studio/ and https://software.intel.com/en-us/int...llel-studio-xe.
    - Use http://www.codersnotes.com/sleepy/.
    - Consider organizing the Age of Conan folder structure when the client is installed. An example of this would be to throw all of the "readme" files into its own folder.


    Thank you very much for your consideration and for your continued support.
    Last edited by Athkore; 3rd June 2016 at 03:25.

  3. #23

    Default

    Since it's basically the same topic, let's keep it in one thread.
    Short cuts make long delays.

  4. #24

    Default

    Quote Originally Posted by Athkore View Post
    SKILLS:
    - The "Charge" skill returns "Target not a character" (twice for some reason) instead of something more descriptive depending on state.
    - Using the above skill also returns non-descriptive messages if you target yourself.

    Example: I have nothing targeted; skill always returns "Target not a character" regardless of target type.
    Example: I have myself targeted; skill always returns "Your are unable to perform this action." +
    "The ability selected is unavailable at the moment." +
    "Target too close"

    Now that is odd. I suggest adding better messages, depending on state. It needs cleaned up and made a bit more precise.

    - Jumping in/out of the water will re-apply your Stance (Conqueror).
    I got to disagree, I like the difficulty of the game, and one part of this difficulty came from lack of precision in the game, on effect from skill or hidden effect,... making you think of what you did wrong, what could be better, that why even after years, people still trying to find some better template, rotation. Same for boss, you will see, the strategy isn't obvious, you have sometime indications on the room, but it's something you have to think, and optimise through time.

    So use your head, it's here for a reason. And I don't want AoC become a casual mmo like the others.

    About the invisible wall, I think it's the map border like in a lot of games.
    Haedian, Officier/RL Les Naufragés d'Hyboria

  5. #25

    Default

    [ANIMATIONS] The overall Player/NPC animations need work. This is something that turns a lot of people away from this game. Take a look at WildStar/WoW/FFXIV for incredible animations. They took the time to really polish them and it is paying off.

    Player animation..Hands down BEST around and the most realistic. At least for me. Srsly u like such animation? https://www.youtube.com/watch?v=kS7Jr8LHwWQ
    Maybe time to learn to use mouse strafing >.<

  6. #26

    Default

    Didn't see that one Animations in AoC were motion-captured. Hard to do better.
    Short cuts make long delays.

  7. #27

    Default

    Quote Originally Posted by Anzu View Post
    Didn't see that one Animations in AoC were motion-captured. Hard to do better.
    That is very impressive. Most definitely unique in an MMO setting, as far as I know. Thanks for the feedback.

  8. #28

    Default

    They did it for Killing Floor 2. Quite impressive work.
    Short cuts make long delays.

  9. #29

  10. #30

    Default

    Quote Originally Posted by Urfaust View Post
    [ANIMATIONS] The overall Player/NPC animations need work. This is something that turns a lot of people away from this game. Take a look at WildStar/WoW/FFXIV for incredible animations. They took the time to really polish them and it is paying off.

    Player animation..Hands down BEST around and the most realistic. At least for me. Srsly u like such animation? https://www.youtube.com/watch?v=kS7Jr8LHwWQ
    Maybe time to learn to use mouse strafing >.<
    Really. I've not seen another MMO that looks as good or has better animations.

    WoW is just a cartoon that has ridiculous looking weapons and armor.

    One of the things that struck me most about AoC's animations - well, the visuals in general - is that they are not crisp and CGI-looking. Everything seems to have a slight fade or blurring, some subtle effect that seems - to me, anyway - to render the game as much more realistic. Visuals seem to be presented almost how they would seem to your eye if they were real things.

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