I get that and agree, but players can make a choice to learn to actually play and get better. I did that and survived through the worse on the toughest US pvp server during it's highest population, I don't see why it would be hard for others now that it's very easy to level and very accessible to everyone and not just the few as when I was coming up. I still think us veterans need a better option and/or outlet than the tiring tournament queue which takes an excessive amount of work to coordinate log on times to get premades going.
My point I suppose is that pvp should be something that is earned as a player due to their prowess, not just handed out through random team generators such as minis are now where everyone can progress eventually if they just play enough. I get casuals need an outlet as well, but in pvp there will always be a loser, you can't make everyone happy. You have people who went through this system and actually equate their minis played with skill level, when these players in actuality are god awful atrocious and make me facepalm my head when I see them cost me the win every game because they can't read a mini map and know who and where the flag or target is. it's hard to support this system and the game play and skill gaps it creates and enjoy it.