That's very subjective. If you actually relate that statement to the initiatives on the table at the time of launch you could correlate that there was pvp structured content which was centered around pve. The whole mercenary system, which never came to be, the guild city sieges and/or battle keep sieges where you were supposed to hire npcs to fill numbers for missing players, horse mounted combat system, even the once mentioned capital city battlegrounds held by alliances of guilds. One of the pictures from the original game box shows those hirable "npcs" during a siege.
To say the focus of the game was pve is very misleading. It was not until the actual launch that we learned much of the hype of which was promised had been cut from the game, or promised later in a different reincarnation which never happened. The tower content for example, has been talked about numerous times through out the years, people here are not making it up, it's all easily searched on the internet.
For people like me who have been playing since pre-release, the pve was very unsatisfying and extremely boring outside some lowbie quests and tortage. In fact, it's very safe to say Tortage was the only content that was 100% finished by launch. It's hard to listen to Funcom saying the game was focused around pve when the pve at release was pretty much all dismal tank and spank encounters. You can even bring up old spots and clips on youtube and interviews, it's very clear pve was not what the game was marketed on, despite developers saying it was designed as such.