Results 1 to 5 of 5

Thread: PVP Priority Suggestions

  1. #1

    Default PVP Priority Suggestions

    -New Mini Game Map(s)
    -New PVP Gear (Keep the Grind simple, but give players something new to strive for)
    -PVP Mini Game Achievement Quests Rewards EXAMPLE: (Heal x amount get token) (Kill 5 Tanks on Rogue Class get token) (Capture 10 flags in a week get a token)
    -Right-Click Duel Option (Khemi, Conarch, Old Tarantia + Open World Zones on PVE servers
    -Vanity Armor in PVP Zones (Just put a symbol to identify the classes beside their name, that way they can't hide what they're)
    -Mini-Game Buddy (Being able to sign up with 1 friend in mini-games)

    When the new Conan movie comes out, depending on how investors look at the game during that time, create real cities like Khemi that guilds can own and control through territory. They get money from it other players buying special produce from there, hire guards, have guild cloaks/banners etc.

    Anyways, I know most of this will never happen, but it's a list that should be looked at and hopefully a few things can be implemented within the year.
    Last edited by iCannon; 1st November 2015 at 14:34.

  2. #2

    Default

    Quote Originally Posted by iCannon View Post
    -New Mini Game Map(s)
    -New PVP Gear (Keep the Grind simple, but give players something new to strive for)
    -PVP Mini Game Achievement Quests Rewards EXAMPLE: (Heal x amount get token) (Kill 5 Tanks on Rogue Class get token) (Capture 10 flags in a week get a token)
    -Right-Click Duel Option (Khemi, Conarch, Old Tarantia + Open World Zones on PVE servers
    -Vanity Armor in PVP Zones (Just put a symbol to identify the classes beside their name, that way they can't hide what they're)
    -Mini-Game Buddy (Being able to sign up with 1 friend in mini-games)

    When the new Conan movie comes out, depending on how investors look at the game during that time, create real cities like Khemi that guilds can own and control through territory. They get money from it other players buying special produce from there, hire guards, have guild cloaks/banners etc.

    Anyways, I know most of this will never happen, but it's a list that should be looked at and hopefully a few things can be implemented within the year.
    They should instance the sieges in a lower areas and sign up 12 vs 12 in a small towers/town , would be more easy for devs, for players and more fun

  3. #3

    Default

    Quote Originally Posted by darkmesias View Post
    They should instance the sieges in a lower areas and sign up 12 vs 12 in a small towers/town , would be more easy for devs, for players and more fun
    Agreed. I am sure they could even get away with 15 vs 15 for sieges or better yet, scrape sieging and design something entirely new

  4. #4

    Default

    they prmoised towers years ago for the smaller guilds =p
    Rage:GanksKahn pvp 8 Tos:fails at healing

  5. #5

    Default

    Quote Originally Posted by darkmesias View Post
    They should instance the sieges in a lower areas and sign up 12 vs 12 in a small towers/town , would be more easy for devs, for players and more fun
    This would reignite sieges. Smaller guilds could seriously siege, and battle keeps would change hands much more often. The same old largest of guilds going months without a serious challenge to holding onto their BK is a bit ridiculous. In siege warfare, stability is not a healthy thing for promoting PvP.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." --Robert E. Howard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •