Last night, I had a char(Demo) banging on the new World Boss in the Wildlands, doing solid dps, even pulled aggro a few dimes. Every single kill (6) my loot reward was some T1 armor. A teammate at the time, on a smaller char, was doing the common 'poke them and hide nearby' approach and got nothing but potions and other junk. Is it possible the loot table percentages, starting with this boss, shift to some degree based on dps? It would be desirable, indeed, if the top dozen ppl on the parse list got significantly higher % chance of quality loot and the slackers got the old loot table percentages (or worse).